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Sol's Indicator (Damage, Health, Custom Boss Bar HUD, and more!)

A lightweight mod that gives you real-time visual feedback on every hit you land. Know exactly how much damage you're dealing, with razor-sharp accuracy right as it happens.
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[Forge] 1.20.1 - v1.1.65: Config Options Fixes

File namesolsdmghpindicator_1.20.1-1.1.65.jar
Uploader
solmochisolmochi
Uploaded
May 26, 2026
Downloads
128
Size
102.1 KB
Mod Loaders
Forge
File ID
8151503
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-damage-indicator-1472484:8151503")

Learn more about Curse Maven

What's new

Sol's Damage Indicator 1.1.65

Available for Minecraft 1.21.1 NeoForge, 1.20.1 Forge, and 1.16.5 Forge.

Fixed

  • Fixed entity health bars only appearing at very short distances.
  • The entity health range setting now properly controls how far away mobs can be targeted.
  • Fixed several config options falling back to default values instead of using the player's saved settings.
  • Fixed HUD position settings being unreliable after changing them through config screens such as Configured.

Added

  • Added a new entityhealth.leftSide option.
  • Players can now move the entity health bar from top-center to top-left.

Improved

  • Improved config reliability across all supported versions.
  • Entity health targeting now uses the mod's configured range instead of Minecraft's default short interaction reach.
  • The mod still respects blocks in the way, so health bars should not appear through walls.

Notes

  • If your old config file does not show the new entityhealth.leftSide option, regenerate the config or add it manually under [entityhealth].
  • This update is recommended for anyone who customizes HUD position, entity health range, boss bar settings, or damage indicator settings.