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Solix

Starlight + ScalableLux fork with upstream fixes and several other performance optimizations.
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solix-0.3.1-mc1.20.1-forge.jar

File namesolix-0.3.1-mc1.20.1-forge.jar
Uploader
SolarBiscuitSolarBiscuit
Uploaded
Oct 10, 2026
Downloads
16
Size
154.1 KB
Mod Loaders
Forge
File ID
9115707
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:solix-1736468:9115707")

Learn more about Curse Maven

What's new

First public release, testing new change:

Before lighting a chunk, Starlight decides which light sections must exist around it. It did this by checking up to 27 neighbouring sections one at a time, for every light section of the 9 chunks around it. That took 5–10% of light-worker time in the profiles. It also runs on the client’s render thread for every chunk the client receives. Now each chunk column gets one 64-bit mask of its non-empty sections, and each check is a few bit operations. If a dimension is for some reason greater than 63 lighting sections they will be exempt.

So far this seems to work quite well.

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