File Details
SolarHelmet - 210.0.0 (for 1.21)
- R
- Jun 18, 2024
- 32.87 KB
- 103
- 1.21
- NeoForge
File Name
SolarHelmet-210.0.0.jar
Supported Versions
- 1.21
Curse Maven Snippet
210.0.0:
- Update to 1.21
206.0.1:
- Fix energy being calculated wrong and it leading to infinite energy
206.0.0:
- Update to 1.20.6
204.0.0:
- Update to 1.20.4
202.0.0:
- Update to Minecraft 1.20.2 and migration to NeoForge
47.0.1:
- Fixed a major bug, where a client can't join any server due to recipe packets not being handled correct
47.0.0:
- Update to 1.20.1 (for real now)
46.0.0:
- Update to 1.20
45.3.0: 43.3.0: 40.3.0: - Fixed removal recipe. Any helmet with any nbt tag, could produce infinite modules
45.2.0: 43.2.0: 40.2.0:
- Reworked recipes:
- modules are now applied within the smiting table (upgrade)
- removal of the module is now possible by simply putting th helmet into a crafting grid
45.1.0: 43.1.0: 40.1.0:
- Add new algorithm for determining solar production. See readme for more information.
- Add new configuration value "energy_base_value", which is the default max energy produced per tick.
45.0.0:
- Update to 1.19.4 (Not backwards compatible)
44.0.0:
- Update to 1.19.3 (Not backwards compatible)
43.0.0:
- Update to 1.19.2
41.0.1:
- Fix forge breaking changes within Forge 41.0.94
41.0.0:
- Update to 1.19
40.0.0:
- Update to 1.18.2 (Needs at least Forge 40.0.12)
38.0.0:
- Update to 1.18
- New versioning numbering, still compatible with semver, but now the major number is equal to the major of the used minecraft forge version
1.2.2-1.17.1:
- Use AddReloadListenerEvent instead on adding the recipes on world load. Now the /reload command works properly.
- Fixed the solar helmet ability to only charge the real inventory items, not armor and offhand. Now all can be charged.
1.2.1:
- Fixed recipe injection. It should work properly now, I have tested it together with FeederHelmet
1.2.0:
- Update to 1.17.1 (compiled with Forge 37.0.9)
- New recipe registering without access transforming. More safe if helmets with the same names (different modnames) appear.
- When a helmet is repaired with the anvil, the solar feature and energy isn't lost anymore
1.1.0:
- Update to 1.16.2 (compiled with Forge 33.0.32)
1.0.0:
- Initial Release

