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Solar Helmet [NEOFORGE/FORGE]

Every helmet can be solar!
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SolarHelmet - 44.0.0 (for 1.19.3)

File nameSolarHelmet-44.0.0.jar
Uploader
canitzpcanitzp
Uploaded
Jan 5, 2023
Downloads
374
Size
28.5 KB
Mod Loaders
Forge
File ID
4301231
Type
R
Release
Supported game versions
  • 1.19.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:solar-helmet-355361:4301231")

Learn more about Curse Maven

What's new

44.0.0: - Update to 1.19.3 (Not backwards compatible)

43.0.0: - Update to 1.19.2

41.0.1: - Fix forge breaking changes within Forge 41.0.94

41.0.0: - Update to 1.19

40.0.0: - Update to 1.18.2 (Needs at least Forge 40.0.12)

38.0.0: - Update to 1.18 - New versioning numbering, still compatible with semver, but now the major number is equal to the major of the used minecraft forge version

1.2.2-1.17.1: - Use AddReloadListenerEvent instead on adding the recipes on world load. Now the /reload command works properly. - Fixed the solar helmet ability to only charge the real inventory items, not armor and offhand. Now all can be charged.

1.2.1: - Fixed recipe injection. It should work properly now, I have tested it together with FeederHelmet

1.2.0: - Update to 1.17.1 (compiled with Forge 37.0.9) - New recipe registering without access transforming. More safe if helmets with the same names (different modnames) appear. - When a helmet is repaired with the anvil, the solar feature and energy isn't lost anymore

1.1.0: - Update to 1.16.2 (compiled with Forge 33.0.32)

1.0.0: - Initial Release

This mod has no additional files