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Solar Helmet [NEOFORGE/FORGE]

Every helmet can be solar!

File Details

SolarHelmet - 204.0.0 (for 1.20.4)

  • R
  • Feb 8, 2024
  • 32.98 KB
  • 7.7K
  • 1.20.4
  • NeoForge

File Name

SolarHelmet-204.0.0.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:solar-helmet-355361:5090652"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

204.0.0:

  • Update to 1.20.4

202.0.0:

  • Update to Minecraft 1.20.2 and migration to NeoForge

47.0.1:

  • Fixed a major bug, where a client can't join any server due to recipe packets not being handled correct

47.0.0:

  • Update to 1.20.1 (for real now)

46.0.0:

  • Update to 1.20

45.3.0: 43.3.0: 40.3.0: - Fixed removal recipe. Any helmet with any nbt tag, could produce infinite modules

45.2.0: 43.2.0: 40.2.0:

  • Reworked recipes:
    • modules are now applied within the smiting table (upgrade)
    • removal of the module is now possible by simply putting th helmet into a crafting grid

45.1.0: 43.1.0: 40.1.0:

  • Add new algorithm for determining solar production. See readme for more information.
  • Add new configuration value "energy_base_value", which is the default max energy produced per tick.

45.0.0:

  • Update to 1.19.4 (Not backwards compatible)

44.0.0:

  • Update to 1.19.3 (Not backwards compatible)

43.0.0:

  • Update to 1.19.2

41.0.1:

  • Fix forge breaking changes within Forge 41.0.94

41.0.0:

  • Update to 1.19

40.0.0:

  • Update to 1.18.2 (Needs at least Forge 40.0.12)

38.0.0:

  • Update to 1.18
  • New versioning numbering, still compatible with semver, but now the major number is equal to the major of the used minecraft forge version

1.2.2-1.17.1:

  • Use AddReloadListenerEvent instead on adding the recipes on world load. Now the /reload command works properly.
  • Fixed the solar helmet ability to only charge the real inventory items, not armor and offhand. Now all can be charged.

1.2.1:

  • Fixed recipe injection. It should work properly now, I have tested it together with FeederHelmet

1.2.0:

  • Update to 1.17.1 (compiled with Forge 37.0.9)
  • New recipe registering without access transforming. More safe if helmets with the same names (different modnames) appear.
  • When a helmet is repaired with the anvil, the solar feature and energy isn't lost anymore

1.1.0:

  • Update to 1.16.2 (compiled with Forge 33.0.32)

1.0.0:

  • Initial Release