SLR | Solo Leveling: Hunter Society

Transform the world of SLR into a living Hunter society with persistent guilds, autonomous Hunters, raids, transfers, injuries, headquarters, economy and more.
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SLHS-1.0.5.jar

File nameSLHS-1.0.5.jar
Uploader
NexSheyNexShey
Uploaded
Sep 9, 2026
Downloads
138
Size
2.1 MB
Mod Loaders
NeoForge
File ID
8846089
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:slr-solo-leveling-hunter-society-1686831:8846089"

Learn more about Curse Maven

What's new

🏢⛏️ Hunter Society — Guild, Mining & Progression Update

This update focuses on guild accessibility, mining economy, Hunter combat balance, solo Gate progression, existing-world support and future SLR compatibility.


🏢 Guild Creation

Guild creation has been made significantly more accessible.

  • Guild creation fee reduced from 5,000,000 Gold → 750,000 Gold
  • You must be at least Level 20
  • You must be a registered SLR Hunter
  • You cannot already belong to another guild
  • Guild names must contain between 3 and 28 characters
  • Guild names must be unique
  • There is no minimum Hunter Rank requirement

The goal is to let players create their guild earlier, while making the real economic challenge come from recruitment, transfers, Mining and Headquarters development.


⛏️ Mining Economy Rework

Mining is no longer almost free after purchasing Mining Rights.

Mining Rights still have their normal purchase price, but an active Mining operation now also costs Gold every 5 minutes.

Gate Rank Base Cost / 5 min
E 4,500 Gold
D 10,400 Gold
C 26,600 Gold
B 57,000 Gold
A 123,000 Gold
S 260,000 Gold

The final price also increases depending on the number of Hunters assigned to the Mining team.

Weaker Hunters remain completely usable for Mining. However, because they mine more slowly, they require more paid cycles to fully extract a Gate.

Mining improvements

  • Added COST / 5 MIN directly to Mining Rights
  • Funds are checked before starting an operation
  • Gold is automatically deducted every cycle
  • If the player can no longer afford the next cycle, Mining is automatically stopped
  • The assigned team is immediately released
  • Added notifications when Mining stops because of insufficient funds
  • Mining no longer progresses while the player responsible for payment is offline
  • The paying player is now saved with the Mining operation
  • Collect now displays the number of crystals waiting to be collected

⚔️ Hunter Combat Rebalance

Hunter NPCs were performing too well inside Gates, making raids much easier than intended.

Gate difficulty itself has not been artificially scaled to the team.

A powerful team can still destroy weaker Gates, as it should.

Instead, Hunter combat has been recalibrated:

  • Reduced overall Hunter NPC damage
  • Normal attacks are slightly less aggressive
  • Offensive abilities deal less excessive burst damage
  • Powerful abilities are used less frequently
  • Tankers are now more defensive and less damaging
  • Healers deal significantly less damage
  • Healing has been adjusted to prevent teams from becoming nearly immortal
  • Fighters, Assassins, Mages and Rangers keep their individual combat identities
  • Hunter durability remains relatively high — the main reduction is offensive power

Balance goal

Same-rank team vs same-rank Gate = challenging but reasonable

But:

A-Rank team vs C-Rank Gate = still a massacre

There is no hidden enemy scaling based on your team's strength.


🎫 Special Solo Gate Authorization

Solo Gate entry has been expanded with a new progression system.

If you are strong enough

If your power meets the Gate requirements:

Solo Entry is authorized for free.

If you are not strong enough

You can now purchase a Special Solo Authorization from the Hunter Association.

Gate Rank Special Authorization
E 15,000 Gold
D 35,000 Gold
C 75,000 Gold
B 150,000 Gold
A 350,000 Gold
S 750,000 Gold

The authorization only gives you permission to enter the Gate alone.

It does not make you stronger.

The Hunter Association considers the Gate unsafe for your current power level, meaning you enter:

At your own risk.

The Association is not responsible for injury, disappearance or death.

A confirmation is required before the Gold is deducted.

Once you eventually become powerful enough for that Gate, the authorization is no longer necessary and Solo Entry becomes free.


🎮 New Solo Gamerule

A new gamerule allows modpacks and servers to completely disable the Solo power restriction.

Default:

/gamerule slhsSoloPowerRequirement true

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