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SLR | Solo Leveling: Hunter Society

Transform the world of SLR into a living Hunter society with persistent guilds, autonomous Hunters, raids, transfers, injuries, headquarters, economy and more.
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SLHS-1.0.7.jar

File nameSLHS-1.0.7.jar
Uploader
NexSheyNexShey
Uploaded
Sep 12, 2026
Downloads
92
Size
2.1 MB
Mod Loaders
NeoForge
File ID
8868522
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:slr-solo-leveling-hunter-society-1686831:8868522"

Learn more about Curse Maven

What's new

Hunter Society — Major Progression & Compatibility Update

This update focuses on guild progression, mining economy, Hunter balance, Solo Gate access, existing-world support and Dungeon Expansion compatibility.


🏢 Guild Progression

Guild creation has been made much more accessible.

  • Guild creation cost reduced to 50,000 Gold
  • Player must be at least Level 20
  • Player must be a registered SLR Hunter
  • No minimum Hunter Rank is required
  • Players already belonging to another guild cannot create a new one
  • Guild names must be unique

The goal is to let players create their guild earlier, while making the real progression come from recruitment, transfers, teams, Mining and Headquarters development.


⛏️ Mining Economy Rework

Mining now has a real operating cost.

  • Mining Rights still have their initial purchase cost
  • Active Mining operations now consume Gold every 5 minutes
  • Cost depends on the Gate Rank
  • Cost also increases with the number of Hunters assigned
  • Weak Hunters can still be used for Mining, but they mine slower and require more paid cycles
  • Gold is automatically deducted during Mining
  • Mining pauses automatically if the player runs out of Gold
  • The Mining team is released when the operation stops
  • Mining does not progress while the paying player is offline
  • Collect now displays the number of crystals waiting to be collected

⚔️ Hunter Combat Rebalance

Hunter NPCs were too strong inside Gates, making raids easier than intended.

Hunters have been rebalanced instead of artificially scaling enemies to the player's power.

  • Lower overall Hunter NPC damage
  • Normal attacks are slightly less aggressive
  • Offensive abilities are used less frequently
  • Tankers are more defensive and deal less damage
  • Healers deal significantly less damage
  • Healing has been reduced slightly
  • Fighters, Assassins, Mages and Rangers keep their own combat identities

A powerful team can still destroy weaker Gates.

There is no hidden difficulty scaling based on your team power.


⚔️ Gate Difficulty

Gate difficulty has also been increased slightly.

  • Higher recommended power
  • Enemies are slightly more resistant
  • Enemy damage increases more clearly at higher ranks
  • High-rank Gates are more dangerous overall

The goal is to make equal-rank raids more challenging without making them unfair.


🎫 Special Solo Authorization

If you are strong enough for a Gate:

Solo Entry is free.

If your power is too low, you can purchase a Special Solo Authorization and attempt the Gate at your own risk.

Solo Permit Prices

Gate Rank Price
E 500 Gold
D 1,500 Gold
C 4,000 Gold
B 10,000 Gold
A 25,000 Gold
S 60,000 Gold

The permit only gives you permission to enter.

It does not make you stronger or make the Gate easier.


🎮 Solo Power Gamerule

A new gamerule allows servers and modpacks to disable the Solo power requirement.

/gamerule slhsSoloPowerRequirement true

Enabled

  • Strong enough → free Solo Entry
  • Too weak → Special Solo Authorization required

Disabled

  • No power requirement
  • No permit required
  • Free Solo Entry

Other Gate restrictions still apply.


🌍 Existing World Support

Hunter Society now properly supports installation on an already existing world.

For example:

Minecraft World Day 68 → Hunter Society starts at Day 68

The mod also performs historical simulation catch-up so NPC guilds can already have:

  • Raid history
  • Recruitment
  • Injuries
  • Progression
  • Economic development

Existing Hunter Society saves are not reset.


🔧 Improved SLR Compatibility

Hunter Society no longer requires exactly SLR 1.3.1.

It now supports:

SLR 1.3.1 and newer versions

SLR 1.3.3 has also been checked against the systems currently used by Hunter Society.


🌀 Dungeon Expansion 0.30.0 Integration

Hunter Society now has deeper compatibility with Dungeon Expansion.

Dungeon Expansion remains optional.

If it is not installed, Hunter Society continues working normally with standard SLR.


New Gate Ranks

Hunter Society now understands:

E → D → C → B → A → S → SS → NATIONAL → GOD

These higher ranks are now supported by:

  • NPC guild raids
  • Team power calculations
  • Gate Tracker
  • Raid history
  • Risk calculations
  • Injuries and deaths
  • Mining
  • High-level expeditions

Better Dungeon Information

Hunter Society can now detect more information from Dungeon Expansion Gates:

  • Real Gate Rank
  • Dungeon name
  • Red Gate status
  • Boss information
  • Higher-rank Gate information

This information can be used by Gate Entry, Gate Tracker and NPC systems.


NPC Raid Compatibility

NPC guilds can now handle Dungeon Expansion Gates more intelligently.

  • High-rank Gates require stronger teams
  • SS / National / God Gates can use larger expeditions
  • NPC guilds evaluate high-rank Gates differently from standard E–S Gates
  • Hunters react more carefully to dangerous enemies, elites and bosses

🚪 Dungeon Expansion Gate Entry Rework

Several Solo Entry issues have been fixed.

  • Removed the global Dungeon Expansion rank bypass
  • Rank bypass is now temporary and only used during authorized SLHS entry
  • Reservations are checked again before entering
  • Players cannot accidentally take a Gate reserved by another Hunter
  • Failed Solo Permit entries can refund the Gold
  • Disconnecting during an unfinished entry cleans the pending session
  • Better coordination between Hunter Society and Dungeon Expansion

Fixed Fake RAID IN PROGRESS

Some Gates could incorrectly display:

RAID IN PROGRESS

even when no real raid had started.

Gate entry now uses a temporary state while the dungeon is loading.

The raid only becomes active after the player has actually entered the correct dungeon instance.


Fixed Incorrect Dungeon Spawn

Dungeon Expansion could sometimes place the player on the bedrock roof of the dungeon instance instead of inside the dungeon.

Hunter Society now checks:

  • Dungeon instance
  • Correct dimension
  • Player start position
  • Actual player location

If the player is linked to the correct instance but spawned in the wrong place, Hunter Society can correct the arrival position.


💰 Safer Solo Permit Payments

Solo Permit payments are now handled more safely.

If the dungeon entry fails before the player actually reaches the dungeon:

the Gold is refunded.


🖥️ Gate Entry UI Improvements

The Gate Entry screen has been improved for both English and French.

  • Long text now wraps correctly
  • Important information is no longer cut off
  • Solo Permit warnings are easier to read
  • Buttons adapt better to longer translations
  • Better readability on smaller resolutions

📦 Main Hunter Society Items

  • Hunter Tablet — portable access to Hunter Society menus
  • Guild Computer — main Guild Headquarters management terminal
  • HQ Planner — defines HQ territory and creates functional rooms
  • Guild Storage Linker — connects Chests, Barrels and Shulker Boxes to Guild Storage

🎯 Overall

This update makes Hunter Society progression more consistent:

Create your guild → build teams → manage your economy → take risks → grow stronger → challenge higher-rank Gates.

It also greatly improves compatibility between:

Hunter Society + SLR + Dungeon Expansion

This mod has no additional files