SLR | Solo Leveling: Hunter Society

Transform the world of SLR into a living Hunter society with persistent guilds, autonomous Hunters, raids, transfers, injuries, headquarters, economy and more.

Solo Leveling: Hunter Society

Solo Leveling: Hunter Society (SLHS) is an addon for SLR that turns the world into a persistent and evolving Hunter society.

Guilds recruit Hunters, form teams, raid Gates, manage their economy and compete with each other even when the player is not involved.

The goal is simple:

Make the world of Solo Leveling feel alive.


🌍 Living Hunter Society

SLHS creates a persistent ecosystem of guilds and Hunters that continues to evolve as you play.

Guilds can:

  • Recruit and lose Hunters
  • Form raid teams
  • Raid Gates
  • Grow in reputation and ranking
  • Manage their finances
  • Suffer failures, injuries and deaths
  • Compete with other guilds

Hunters are persistent characters with their own rank, role, power, reputation, affiliation and operational state.


🏒 Create & Manage Your Guild

Become a Guild Master and build your own organization.

Manage:

  • Up to 50 Hunters
  • Raid teams
  • Recruitment
  • Transfers and negotiations
  • Guild finances
  • Gate operations
  • Injured Hunters
  • Headquarters
  • Guild ranking and reputation

Your guild grows alongside the rest of the Hunter Society.


βš”οΈ Gates & Raids

Guilds can automatically take part in raids based on their strength and available teams.

Gates range from:

E β†’ D β†’ C β†’ B β†’ A β†’ S

Higher-rank Gates are increasingly rare and dangerous.

Raids can lead to:

  • Success
  • Failure
  • Injuries
  • Deaths
  • Emergency situations

S-Rank Gates are designed to remain exceptionally rare.


πŸ₯ Injuries & Permanent Death

Raids have real consequences.

Hunters can suffer injuries with different levels of severity and may require time to recover before returning to action.

Severe injuries can become fatal.

Hunter death is permanent.

Dead Hunters are removed from active teams while their history remains part of the society.


πŸ’° Economy, Recruitment & Transfers

Guilds have their own finances and must manage the cost of operating.

Hunters can:

  • Join guilds
  • Receive recruitment offers
  • Be transferred between guilds
  • Negotiate offers
  • Refuse deals

Powerful Hunters are valuable assets, and rival guilds can compete to recruit them.


🏠 Guild Headquarters

Create a physical Headquarters for your guild.

HQ systems can include areas such as:

  • Training
  • Infirmary
  • Operations
  • Storage
  • Recruitment

Your headquarters is connected directly to guild management and can be expanded as your organization grows.


⛏️ Gate Mining

Cleared Gates can become valuable resources.

Guilds can assign teams to mining operations and recover resources over time.

Mining operations and assigned teams are persistent across world reloads.


πŸ§‘ Ranker or Guild Master

You do not have to create a guild.

You can also experience the Hunter Society as an individual Ranker, build your reputation and interact with guilds from the perspective of a Hunter.


🌐 Languages

  • πŸ‡¬πŸ‡§ English
  • πŸ‡«πŸ‡· FranΓ§ais

βš™οΈ Requirements

  • Minecraft: 1.21.1
  • Mod Loader: NeoForge
  • Java: 21
  • SLR
  • GeckoLib

SLHS is an addon for SLR and requires it to function.


πŸ’Ύ Existing Worlds

SLHS can be added to an already existing SLR world.

Hunter Society data will be created when the world is loaded with the addon installed.

A backup is always recommended before adding large gameplay mods to an important world.


⚠️ Compatibility

SLHS is designed specifically for SLR on NeoForge 1.21.1.

Compatibility with addons that heavily modify SLR Gates or dungeon systems is not guaranteed.

Dungeon Expansion integration is currently not supported.


ITEM

Hunter Society β€” Essential Items

Hunter Tablet

The Hunter Tablet is your portable access point to the Hunter Society system.

You can carry it with you and use it almost anywhere to access the main management interface.

It allows you to manage things such as:

  • Your guild
  • Hunters
  • Teams
  • Transfers and recruitment
  • Gates
  • Mining operations
  • Finances
  • Rankings
  • Your Hunter profile

Main purpose

Portable guild management.

You do not need to return to your Headquarters every time you want to manage your guild.

Crafting Recipe

Top row

  • Iron Nugget
  • Glass Pane
  • Iron Nugget

Middle row

  • Redstone
  • Copper Ingot
  • Redstone

Bottom row

  • Iron Nugget
  • Iron Ingot
  • Iron Nugget

Guild Computer

The Guild Computer is the main terminal of your Guild Headquarters.

Once placed by the Guild Master, it establishes the location of the guild's official Headquarters.

It is used for:

  • Guild management
  • Hunter management
  • Team management
  • Headquarters management
  • Room management
  • Hunter assignments
  • Storage management
  • Gates and mining
  • Recruitment and transfers
  • Guild finances

Main purpose

Permanent Headquarters management.

The Tablet is portable, while the Guild Computer is the physical center of your HQ.

The Guild Master can also move the official Headquarters by placing another Guild Computer and using it while sneaking.

Moving the official HQ resets the current territory and room layout, so they will need to be defined again.

Crafting Recipe

Top row

  • Iron Ingot
  • Glass Pane
  • Iron Ingot

Middle row

  • Redstone
  • Comparator
  • Redstone

Bottom row

  • Iron Ingot
  • Copper Ingot
  • Iron Ingot

HQ Planner

The HQ Planner is the tool used to physically design your Guild Headquarters in the world.

Before creating functional rooms, you first use it to define the boundaries of your Headquarters.

The Planner can create several different zones:

  • HQ Territory
  • Training Room
  • Infirmary
  • Operations Room
  • Storage Room
  • Dormitory
  • Recruitment Office

How it works

Shift + Right Click cycles between the different Planner modes.

For example:

HQ Territory β†’ Training Room β†’ Infirmary β†’ Operations Room β†’ Storage Room β†’ Dormitory β†’ Recruitment Office

To create a zone:

  1. Select the zone type you want.
  2. Right-click one corner.
  3. Right-click the opposite corner.
  4. The area between the two points becomes the selected room or territory.

You must define the HQ Territory first before creating rooms.

The Guild Computer must also be active for the Planner to work.

Hunter Assignments

The Planner can also be used on your Hunters.

Select a room type and interact with one of your guild Hunters to assign them to an appropriate room.

For example:

  • Injured Hunters β†’ Infirmary
  • Training Hunters β†’ Training Room
  • Raid preparation β†’ Operations Room
  • Regular Hunters β†’ Dormitory
  • Recruitment staff β†’ Recruitment Office

Storage Rooms do not accept Hunter assignments.

Crafting Recipe

[ Empty ] [ Iron Ingot ] [ Compass ]
[ Empty ] [ Redstone   ] [ Iron Ingot ]
[Redstone] [ Empty     ] [ Empty ]

Guild Storage Linker

The Guild Storage Linker connects physical Minecraft containers to your guild's shared storage system.

It is designed to be used inside a Storage Room created with the HQ Planner.

Supported containers include:

  • Chests
  • Barrels
  • Shulker Boxes

How it works

First:

  1. Create your Headquarters.
  2. Define the HQ Territory with the HQ Planner.
  3. Create a Storage Room.
  4. Place a Chest, Barrel or Shulker Box inside that Storage Room.
  5. Use the Guild Storage Linker on the container.

The container is then linked to your Guild Storage.

A Storage Room has a limited number of containers it can support, so you cannot link an unlimited number of chests to one room.

Removing a Storage Link

Use the Storage Linker on a linked container while sneaking to unlink it.

This is useful if you:

  • Move your storage room
  • Remove a chest
  • Rebuild the Headquarters
  • Want to reorganize your storage

Main purpose

Connect physical HQ storage containers to the Guild Storage system.

A normal chest placed somewhere in your HQ does not automatically become Guild Storage. It has to:

  1. Be inside a valid Storage Room
  2. Be linked manually with the Guild Storage Linker

Crafting Recipe

[ Empty ] [ Redstone   ] [ Compass       ]
[ Empty ] [ Iron Ingot ] [ Tripwire Hook ]
[Iron Ingot] [ Empty   ] [ Empty         ]

Creating a Guild

To create your own guild, you must:

  • Be a registered SLR Hunter
  • Be at least Level 20
  • Not already belong to another guild
  • Have at least 750,000 Gold
  • Choose a guild name between 3 and 28 characters
  • Choose a name that is not already being used

There is no Hunter Rank requirement.

You do not need to be B-Rank, A-Rank or S-Rank.

How to Create One

  1. Craft a Hunter Tablet or Guild Computer.
  2. Open the Hunter Society interface.
  3. Choose the Guild Master career path.
  4. Select Create a Guild.
  5. Enter your guild name.
  6. Press Create Guild.

Creating the guild costs:

750,000 Gold

The money is taken directly from your SLR Gold balance.

The SLR | Solo Leveling: Hunter Society Team

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