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SLR: Forgeworks

An addon for Solo Leveling: Reawakening [SLR]. Adds monster material drops and processing for them in various workstations.
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slrforge-0.6.0.jar

File nameslrforge-0.6.0.jar
Uploader
MikaHaMikaHa
Uploaded
Oct 14, 2026
Downloads
65
Size
1.2 MB
Mod Loaders
NeoForge
File ID
9184652
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:slr-forgeworks-1673957:9184652"

Learn more about Curse Maven

What's new

SoloCraft: Forgeworks 0.6.0

This update is built around feedback from the comments: late-game gear took hours of grinding to make and could be lost in a single bad fight. It no longer can be.

Repair Station

A new mana-powered workstation, two blocks wide and two tall.

  • Three slots, all repairing at once. Each item regains 1% of its maximum durability per second, for 1 mana per point, drawn from the mana network.
  • Repairs any Forgeworks or SoloCraft gear that takes damage, including broken Forgeworks gear.
  • The items float over the station's pedestals while they repair, with mana arcing onto them from the crystals above.
  • Crafted from 3 B-rank mana crystals, 2 C-rank crystal alloy, a comparator and 3 crying obsidian.
  • With JEI installed, every repairable item has a repair page showing its mana per second and the full cost and time from broken. Press U on any piece of gear to see it.

Forgeworks gear is never lost

  • Armour and bows no longer disappear at 0 durability. They break with the usual sound and shards, but stay in your inventory at 1 durability.
  • Broken armour gives no protection and a broken bow won't draw until repaired.
  • Broken gear is shown with a red overlay in every inventory, and its tooltip says so.
  • SoloCraft's own weapons and armour still break as before.

Heavy hits no longer shred armour

  • A single hit can take at most 2% of an armour piece's maximum durability.
  • Everyday fights wear armour the same as before. The difference is against bosses and higher ranks: a God-rank boss from the Dungeon Expansion used to break an S-rank chestplate in about 4 hits, and now takes at least 50.

SoloCraft: Dungeon Expansion support

  • 264 of the expansion's 279 creatures now drop Forgeworks materials, alongside the expansion's own drops.
  • Materials drop at the creature's own rank. Ranks above S (SS, National, God) count as S.
  • Guild hunters and slime, fungus and plant creatures are deliberately left out.
  • The Dungeon Expansion is optional. Forgeworks works the same without it.

Fixes

  • JER showed the wrong drop chances for B, A and S-rank materials. It now matches the actual rates.
  • Mana pylons now supply a multi-block station through any of its connecting parts, not only the one holding its inventory.
  • Drop chances that point at a missing item are now skipped and reported in the log, instead of dropping an empty item.

Thanks

A big thank you to KirikaAetheria, who raised the problem, suggested that gear should never be truly lost, and shaped the repair station idea, and to Brandonnnnnnnnn, who backed the mana-based repair table and confirmed how hard the Dungeon Expansion's heavy hitters are on armour.

Brandon's suggestion of upgrades and gear beyond S rank is noted for a future update.

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