slrforge-1.0.0.jar
Curse Maven Snippet
What's new
Changelog
1.0.0
The first full release.
Balance: monster material drops
Drops were far too rare, above all at C, B and A, where a full armor set took hundreds of kills. Every material now drops at the same rate at every rank:
| Material | E | D | C | B | A | S |
|---|---|---|---|---|---|---|
| Fang, horn, bone, carapace, gem shard | 10% | 10% | 10% | 10% | 10% | 10% |
| Leather | 5% | 5% | 5% | 5% | 5% | 5% |
Before, every material dropped at 10% at E, 5% at D, 2.5% at C, B and A, and 10% at S.
- Each material a creature yields is rolled on its own, as before.
- Datapacks that set their own rates in
data/slrforge/material_drops/are unaffected.
New: guaranteed boss drops
The boss of a gate or a Dungeon Expansion dungeon always drops at least one material. If every roll misses, one of the materials it yields drops anyway. A boss that already dropped something gets nothing extra.
Fixes
- JER now shows Forgeworks' material drops on dedicated servers. Before, mob pages showed none whenever the game was not singleplayer.
- JER no longer loses Forgeworks' drops after leaving one world and joining another in the same session.
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