SLM: Shader

A small library with ShadersFx, featuring Impact Frames, Noise Overlays, Color Overlays, Radial Blur [In & Out]
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SLM-Shaders-3.0-1.21.1+[NeoForge].jar

File nameSLM-Shaders-3.0-1.21.1+[NeoForge].jar
Uploader
SleysSleys
Uploaded
Oct 10, 2026
Downloads
454
Size
577.3 KB
Mod Loaders
NeoForge
File ID
9120947
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:slm-shader-1497920:9120947"

Learn more about Curse Maven

What's new

The lens particle system has been optimized; particles now process in batches, reducing the load on the client.

The generation commands for lens particles have been modified to support the following modes:
Simple: A single particle with no velocity, featuring configurable coordinates and delta values.
Normal: Configurable particle count, position, and delta; velocity functions as a spawn trend within a specific area.
Advanced: Includes all the above, but velocity is configured via x, y, and z vectors, allowing for total control at the cost of random dispersion.

A new "Shader Items" system was added, enabling shaders to be rendered over item layers or allowing the generation of geometry onto which a fragment shader is applied.

A "Shader Particles" system was added, allowing GLSL Shaders to be loaded as particles; several reusable base particle types are included, and the system utilizes a billboard mechanism to control on-render distribution.

This system mirrors the previous command structure with three modes (simple, normal, and advanced) and also operates using batch processing.

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