SL-Library-1.7.1-1.21.1+[NeoForge].jar
Curse Maven Snippet
What's new
A problem was solved whereby, when building a "friendly" fault.
If a name listed in one of the columns was too long, it would extend outward and disrupt the layout of the rows. The system now generates the display dynamically to prevent this, though the number of columns has been set to two.
BEFORE:
sleys.sl.library.exceptions.RegistryObjectModificationException: Unknown controlable skill event type: 'epicfight_edp:server_tick_event'
Maybe you meant?: epicfight_edp:target_entity_event
Registered Controlable Skill Event Types:
epicfight_edp:
anticipation_animation_eventattack_animation_event recovery_animation_eventanimation_phase_event
attack_entity_event attack_speed_event deal_pre_player_damage_eventdeal_post_player_damage_event
deal_pre_damage_event deal_post_damage_event take_pre_damage_event take_post_damage_event
living_death_event living_kill_event living_incoming_player_dealt_damage_eventliving_incoming_dealt_damage_event
living_incoming_take_damage_eventliving_knockback_event living_shield_blocked_eventliving_shield_block_event
living_use_totem_event living_trigger_totem_eventtarget_entity_event server_target_entity_event
client_target_entity_eventliving_drops_event living_experience_drop_eventliving_breath_event
living_fall_event movement_input_event player_client_use_input_eventplayer_server_use_input_event
player_use_input_event living_heal_event added_mob_effect_event remove_mob_effect_event
expired_mob_effect_eventapplicable_mob_effect_event
Type example: epicfight_edp:living_heal_skill_event
AFTER:
sleys.sl.library.exceptions.RegistryObjectModificationException: Unknown controlable skill event type: 'epicfight_edp:living_fall_events'
Maybe you meant?: epicfight_edp:living_fall_event, epicfight_edp:living_kill_event, epicfight_edp:living_heal_event
Registered Controlable Skill Event Types:
epicfight_edp:
anticipation_animation_event attack_animation_event
recovery_animation_event animation_phase_event
attack_entity_event attack_speed_event
deal_pre_player_damage_event deal_post_player_damage_event
deal_pre_damage_event deal_post_damage_event
take_pre_damage_event take_post_damage_event
living_death_event living_kill_event
living_incoming_player_dealt_damage_event living_incoming_dealt_damage_event
living_incoming_take_damage_event living_knockback_event
living_shield_blocked_event living_shield_block_event
living_use_totem_event living_trigger_totem_event
target_entity_event server_target_entity_event
client_target_entity_event living_drops_event
living_experience_drop_event living_breath_event
living_fall_event movement_input_event
player_client_use_input_event player_server_use_input_event
player_use_input_event living_heal_event
added_mob_effect_event remove_mob_effect_event
expired_mob_effect_event applicable_mob_effect_event
client_tick_event server_tick_event
tick_event
Type example: epicfight_edp:living_heal_skill_event
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

