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Siegeworks

Build and operate medieval siege engines, from ballistas and cannons to siege towers
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siegeworks-forge-0.1.0-beta.9+1.20.1.jar

File namesiegeworks-forge-0.1.0-beta.9+1.20.1.jar
Uploader
mss1rmss1r
Uploaded
Oct 10, 2026
Downloads
813
Size
2.1 MB
Mod Loaders
Forge
File ID
9117075
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:siegeworks-1713906:9117075")

Learn more about Curse Maven

What's new

Added

  • Enabled Recruits integration on NeoForge 1.21.1. Compatibility with unofficial ports is not guaranteed.
  • Battering ram beam mass, contact width/height and damage spread can be set in its engine profile, under ramImpact.

Changed

  • Requires Axiomata 0.1.0-beta.8.
  • Increased construction work for siege engines, with most of the additional hits on frames and mechanisms.
  • Uses Axiomata for ballistics, block damage, particles and loading. Existing projectile profiles and saved block damage remain compatible.
  • Reduced repeated server-side crew-state checks from the siege command menu.
  • Battering ram block damage uses beam mass, swing speed and material resistance, with weaker damage to neighbouring blocks on the wall surface.
  • Blueprint quality no longer changes the number of wheels or gun barrels needed to build an engine. Add other fixed-count parts to axiomata:quality_cost_exempt.

Fixed

  • Players loaded into a mangonel keep their payload seat when another player boards, and the flight carrier no longer hits its own passenger.
  • Siege tower crew orders fill the driver and push bars before interior seats, including when several siege engineers are selected.
  • Recruits' strategic fire command works without an RTS fire zone. A new point order replaces the previous zone.
  • Placed ammunition can be picked up one at a time by right-clicking with an empty hand.
  • Battering ram wheels keep their rotation when an attack starts.