siegeworks-forge-0.1.0-beta.9+1.20.1.jar
Curse Maven Snippet
What's new
Added
- Enabled Recruits integration on NeoForge 1.21.1. Compatibility with unofficial ports is not guaranteed.
- Battering ram beam mass, contact width/height and damage spread can be set in its engine profile, under
ramImpact.
Changed
- Requires Axiomata 0.1.0-beta.8.
- Increased construction work for siege engines, with most of the additional hits on frames and mechanisms.
- Uses Axiomata for ballistics, block damage, particles and loading. Existing projectile profiles and saved block damage remain compatible.
- Reduced repeated server-side crew-state checks from the siege command menu.
- Battering ram block damage uses beam mass, swing speed and material resistance, with weaker damage to neighbouring blocks on the wall surface.
- Blueprint quality no longer changes the number of wheels or gun barrels needed to build an engine. Add other fixed-count parts to
axiomata:quality_cost_exempt.
Fixed
- Players loaded into a mangonel keep their payload seat when another player boards, and the flight carrier no longer hits its own passenger.
- Siege tower crew orders fill the driver and push bars before interior seats, including when several siege engineers are selected.
- Recruits' strategic fire command works without an RTS fire zone. A new point order replaces the previous zone.
- Placed ammunition can be picked up one at a time by right-clicking with an empty hand.
- Battering ram wheels keep their rotation when an attack starts.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

