
Siegeworks adds medieval siege engines for field battles and assaults on fortifications: cannons, bolt throwers, stone throwers, a hwacha, a battering ram, a mantlet, siege ladders and a siege tower.

Construction begins with a blueprint. Once placed, the machine is built section by section using the required materials and a construction hammer. A completed machine can also be repaired or dismantled.
Artillery is loaded manually, with each weapon using its own ammunition, tools and loading sequence. Aiming is done from the operator's position; bolt throwers and stone throwers also allow their tension to be adjusted. Projectiles have different trajectories and effects on impact: they damage entities, penetrate some blocks and gradually destroy structures through repeated hits. Compatible wheeled machines can be towed by draft mounts.
Siege engines
Tower Crossbow

A stationary heavy crossbow with full horizontal traverse.
Arcballista

A wheeled bolt thrower that can be operated directly or towed by a draft mount.
Culverin

A light field gun firing cannon balls or grapeshot.
Serpentine

A larger field gun using a heavier powder charge.
Mons Meg

A heavy bombard firing giant cannon balls or grapeshot.
Mangonel

A mobile stone thrower for stones, incendiary projectiles and stone grapeshot.
Trebuchet

A large stationary stone thrower using the same ammunition types as the mangonel.
Hwacha

A wheeled launcher holding up to 70 standard or explosive Singijeons.
Battering Ram

A heavy machine for breaking walls and gates. It can be moved by a crew or towed by a draft mount.
Mantlet

A movable shield with an opening shutter.
Siege Ladder

A multi-section ladder providing a route onto walls for players and compatible NPCs.
Siege Tower

A three-floor tower with internal ladders, a controllable drawbridge and 35 recruit seats.
On Forge 1.20.1, Villager Recruits can build, supply and operate siege engines. Siege commands are available in the regular Recruits command menu: select one or more squads, open the siege category and choose a machine type operated by those squads.
Recruits RTS Command adds control from the tactical map, including movement orders and fire zones.


