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SharedLife Plus

Synchronizes inventory, health, and hunger across all players with configurable toggles, an in-game admin panel, death scoreboard, and shared-fate restart system.
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sharedlife_plus-1.0.2.jar

File namesharedlife_plus-1.0.2.jar
Uploader
ReaperFtxReaperFtx
Uploaded
May 31, 2026
Downloads
406
Size
106.2 KB
Mod Loaders
Fabric
File ID
8175220
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sharedlife-plus-1552984:8175220"

Learn more about Curse Maven

What's new

SharedLife Plus 1.0.2

New options

  • World reset on death — renamed from Death resets everyone. Now only controls whether the world regenerates after a shared death. The "kill everyone when someone dies" part is implicit when Shared life (HP pool) is on, so you can finally have shared deaths without the world reset.
  • Copy inventory after death — when on, the shared inventory is preserved across a shared death (with or without world reset). Players respawn with the same items they had before dying.
  • Lose inventory on death — when on, items vanish entirely on a shared death: no drops on the ground, no recovery, no restore. Hardcore mode.
  • The two inventory options above are mutually exclusive: activating one automatically disables the other server-side, and the UI reflects the change.
  • New commands: /sharedlife_plus toggle worldreset, /sharedlife_plus toggle copyinv, /sharedlife_plus toggle loseinv.

Bug fixes

  • Shared death was tied to world reset (reported by a player on the mod page): turning off the death-reset toggle would only kill the player who died, breaking the whole "shared life" idea. The two behaviours are now independent — disabling world reset still kills everyone, they just respawn in the same world.
  • Buggy health bar after disabling reset (same report): caused by the dying player's vanilla respawn overwriting the shared HP value and propagating 20 HP back to everyone. Now the shared-death flow handles all players atomically and the health bar stays consistent.
  • Silent inventory loss with copy mode: between the moment of death and the respawn, the inventory reconciler treated dead players (with empty inventories) as the source of truth and wiped state.inventory, so the copy-back step found nothing to restore. Reconciler now skips dead and dying players.
  • Duplicate item piles on the ground: with shared inventory, every dead player used to drop a copy of the same inventory, producing N identical piles (an exploit if recovered). When Copy or Lose is on, the pre-clear step prevents the drops; in default vanilla mode the behaviour is unchanged.

Internal / saves

  • Existing worlds saved under 1.0.x keep their deathResetsAll preference automatically (read as the new resetWorldOnDeath; no manual migration needed).
  • Language bundle bumped — first server start on 1.0.2 will refresh the bundled language files on disk to pick up the new toggle labels and the updated status line.