File Details
sensoryabyss-1.8-1.20.1.jar
- R
- May 13, 2026
- 25.06 MB
- 54
- 1.20.1
- Forge
File Name
sensoryabyss-1.8-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
added a allow_classless_players server config (default false). When enabled, the class selection screen gains a Decline option that locks the player into a permanent classless state. No abilities, no class XP, no subclass or transcendence — all five senses kept intact. Intended for groups running multiple RPG mods where one player wants to sit the affliction system out. Class players are unaffected; The rest of the mod — senses simulation, food spoilage, horror director, magic — still works for the classless players. (if the owner of the server/world chooses classless I am unsure if you will get the class difficulty choice option at which it should default to medium or hard and you can change it with a command /sensoryabyss difficulty and then your desired difficulty).
Did some tuning to class balancing, adjusted some damage, cooldowns, and scaling for all classes. Adjusted the mastery time so they are more even across difficulties. There will still be variation but baseline they are all within 15 hours of each other on hard mode. Obviously alot of factors play into it still.
Some bug fixes with the blinded - added a filter on the radiants searing pulse, shift v it targets all mobs, just v it targets only hostile. So you wont kill farm animals or pets by accident. Fixed the light/dark choice full healing the player, and some stats not working correctly.
Changed the deafeneds sound absorb to toggle instead of hold.
Fixed a bug where rotten flesh and bones werent stacking properly
Fixed a bug where only the server owner was seeing food preservation timers correctly and where certain food when spoiling were not giving their intended effects.
Fixed a bug where mobs did not lose aggro after death.
and other very smalll adjustments

