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SensoryAbyss

A total survival overhaul where you choose a sensory affliction that permanently changes how you experience the world — blind, deaf, numb, anosmiac, starving, or all — and build power from your loss.

File Details

sensoryabyss-1.9-1.20.1.jar

  • R
  • May 19, 2026
  • 25.38 MB
  • 24
  • 1.20.1
  • Forge

File Name

sensoryabyss-1.9-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sensoryabyss-1491144:8112272")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Bug fixes - adjusted gui scaling system, fixed flashlight aquatic upgrade giving night vision and conduit power (might not work with custom shader until I get it updated), adjusted the numbed so its more consistent number wise, adjusted the sporeweaver pool count not resetting, fixed weather effects working in the nether, fixed candles not working correctly in caves, replaced all naturally spawning torches and lanterns with candles, wall sconce candles, and hanging candles. Other small bug fixes. 

Added - new zombie ai, textures for aquatic lens and moldy scrap, 5 new items and rituals, along with the new pet class system (only wolves and cats right now, and still adjusting ai to feel better but it does work. I just will hone on giving them more distinct behaviors in the future and adding new pets).  A new pet hud (see abyss journal for details on pet system)