
Here is where the anosmiac tracks their debuff instances. When they get poisoned, withered, etc. It will show here, the class goes by instances so when they reach 400 on one debuff they are then immune to that debuff.

When the unfed kills a mob, they can right click to absorb the mobs essence (one essence per mob to start), but here is where you see the essences, stats, and possible abilities you can get when you activate that essence.

Basically the Wiki for the mod, you will find all information in this book, you will gain a physical copy and there is a keybind for it, up to you on which you prefer.

Blinded affliction, reduced vision, desaturated colors.

Because theres alot of HUD elements for each class and everyones preferences are different theres a editing screen to adjust the size, position and rotation of some elements (some elements are class gated so they arent visible unless you are that class)

Shows how the blindeds progression works, stats, the pools at which they can choose, and keeps it clean and organized.

Allows you to see the 6 classes, their afflictions, playstyles, mechanics, and subclasses

Tracks materials (fills as you discover), wear time, stats granted. Monolith is a tank so the offense stats (crit, damage) get rerouted defense (Thorns) and Shardborn is a fighter so the defense stats (armor, max hp) rerouted offense (lifesteal, dodge).

Not as in depth as the codex but this tracks permanent and active stats, also will hold all mastered materials displayed in a easier to see version, and overall numb progression

Allows you to see what types of sounds you absorb, the overall mastery, and unlocks. Class will get its own codex so you can track what mobs give what sounds. (WIP)

Shattered cycles through all base class mechanics so this shows the main part but clicking on each sense will provide you with the other mastery screens

