UPDATE WILL BE WORKED ON IN THE NEW YEAR (currently updating other projects)
The main physics will also be separated into a new library to help keep it up to date
This mod is currently in early development so there are still a lot of ragdolls that need to be made :P
This is a ragdoll physics mod prototype I have been playing with for a while which my friends have told me I need to release copies of so here it is :)
This mod is currently fully client side so will work on non modded servers and servers without the mod.
Sharing the mod
If you are going to share the mod on links in reviews or anywhere could you please link it to here? https://www.planetminecraft.com/mod/sekc-physics/ It gives a better preview of the mod and there is a easier link to the fabric or forge version :) It also helps for if I want to swap links or anything for the downloads e.g. to my own site for an easier version picker in the future.
Current Development Focus
- Armour Layer Renderer
- Mapping out more mobs
- Rotational Constraits (Low priority atm)
Mapped Mobs (Adding more as I go)
- Skeleton
- Zombie
- Husk
- Giant
Dependencies
What about Fabric?
You can find the fabric version here.
Want to talk to me or make a request? Join my discord :)
Supported mods
- None so far
Mods with support for SekC Physics
- None so far
To add support to your mods you can either contact me and work with me to add it into the database within the mod or supply your own sekc_ragdolls.json under '/assets/<your mod id>/sekc_ragdolls.json'
Pls make it support the tissous zombie texture pack in 1.12.2
1.16 please
How do I prevent bodies from disappearing or staying for a while longer? (I am in the 1.12.2, and in the config file there is no option to modify that)
Is this still being worked on?
In reply to awesomeEVAN555:
Ive got another project im which is taking longer to update but I will be working on this once the other is ported to 1.17
Two questions.
1. How long does it take to map one mob usually?
2. Does this work with mod dismemberment and mob amputation?
In reply to i1_iu:
Depends on the complexity. The reason I didnt make more is I was planning to make some tools though took a break from modding. Though Im back and have almost ported the rest of my mods to 1.17 so ill likely get time to port this and finish the tools needed.
As it was I had to manually calculate the offsets and a lot of other data for model tracking which is fiddly by hand.
In reply to Sekwah41:
Dang that's a lot of work...
I know how tough coding can be, i once made the simplest game in existence and it took almost a week.
Most of which was spent getting the Gad dang camera to work >:(
你会为 forge 做这个的 1.7.10 版本吗?
how do u pick up ragdolled mobs
Will this be updated to support player ragdoll too for 1.12.2?
1.16.4 pls
In reply to mytycs_:
This mod has ragdoll physics and its still actively supported
pls 1.16 pleaaaaaaaaaase
Please update to 1.16.4
Can add more ragdoll in this mod 1.12.2 only
¿can you make that the mobs corpses react to knockback instead of just dropping?
Im currently using the Tissou's zombie pack, that adds textures and sounds to the zombies. When they die the corpse jas a different skin than the "alive" zombie had. Is there any way to make that both the living zombie and the corpse has the same skin? It would be great
In reply to kentathebutcher:
In the latest fabric version I swapped over the code so it should support it :) I'll be remaking the upsides of both versions when I can I to forge.
In reply to Sekwah41:
I play on forge, so I'll wait until the new version of the mod is released to use it. Thanks!