Screw it! Too many keybinds - Keybind Wheel

A radial wheel for your keybinds: hold one key, flick toward a slot, and fire any bind. Built for modpacks drowning in keybinds.

File Details

keywheel-1.1.0.jar

  • R
  • Jun 25, 2026
  • 51.09 KB
  • 11
  • 1.21.1
  • Forge

File Name

keywheel-1.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:screw-it-too-many-keybinds-1569840:8319447"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Screw it, Too Many Keybinds (KeyWheel)
1.1.0 - Disable a keybind for the whole server

The headline: server admins can now switch a keybind off for everyone. Point it at the
pile of redundant quest and menu keybinds your modpack ships with (FTB Quests, Custom
NPCs, and friends), leave the one you actually want, and the rest simply stop existing.

THE NEW FEATURE: DISABLE KEYBIND (server-wide)
- Who: an operator who is also in creative mode. Nobody else sees the controls, so normal
  players notice nothing new.
- How: hold the wheel key, left-click to enter edit mode, and a "Disable Keybind" button
  appears on the right. It opens a searchable list of every keybind; click one to toggle it.
  Red means disabled, green means active.
- What a disabled keybind does: nothing, for anyone. On every client it is unbound, removed
  from the vanilla Controls screen, hidden from the wheel's keybind picker, and stripped off
  any wheel slot a player had already placed it on. Re-enable it and it comes straight back;
  leaving the server restores it too.

SERVER CONFIG AND COMMANDS
- The disabled list lives in config/keywheel-server.json, per server and editable by hand:
  { "disabled": [ "key.ftbquests.quests" ] }
- Commands for operators (permission level 2):
    /keywheel list
    /keywheel disable <keybind>
    /keywheel enable <keybind>
    /keywheel reload
- All three ways to edit it (the in-game manager, the commands, and editing the file then
  running reload) push the change to every connected player instantly.

WHAT THIS MEANS FOR INSTALLS
- The mod is no longer client-only. For the server-wide disable to take effect, KeyWheel must
  be installed on the server and on every client, which is the normal case for a modpack. On
  a server without the mod, the feature is simply inert; the wheel still works as before.

EVERYTHING ELSE
- The wheel, pages, per-slot and per-page icons, custom names, dynamic slot counts, and
  run-as-you-aim movement all work exactly as in 1.0.3. Your existing keywheel.json carries
  over untouched.

Available for: NeoForge 1.21.1 and 1.21.8, and Forge 1.21.1, 1.20.1, 1.19.2, 1.18.2, and 1.16.5.