Screw it! Too many keybinds - Keybind Wheel

A radial wheel for your keybinds: hold one key, flick toward a slot, and fire any bind. Built for modpacks drowning in keybinds.

File Details

keywheel-forge-1.1.2-1.20.1-java17.jar

  • R
  • Jun 30, 2026
  • 53.51 KB
  • 61
  • 1.20.1
  • Forge

File Name

keywheel-forge-1.1.2-1.20.1-java17.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:screw-it-too-many-keybinds-1569840:8346664")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Screw it, Too Many Keybinds  (v1.1.2)

COMPATIBILITY FIX: gun mods and other event-driven keybinds (TACZ fire mode, inspect, and similar)

- The wheel now fires keybinds through Minecraft's real key-input pipeline, so mods that listen for the raw key press (not just ones that poll the keybind) react correctly. This fixes Timeless and Classics Zero (TACZ) actions such as switching fire mode and inspect not working when fired from the wheel.
- This still works for keybinds you left UNBOUND, which is the whole point of the mod: the wheel briefly lends an unbound keybind a throwaway key for the press, then hands it back, so the bind stays unbound and event-driven mods still fire.
- New config option "compatKeyEvents" (default on) in config/keywheel.json; turn it off to fall back to the old direct trigger if a mod ever misbehaves.

KNOWN LIMITS:
- Hold-style actions (hold-to-aim, continuous auto-fire) still can't be driven from a momentary wheel flick; the wheel sends a tap, not a hold.
- Mouse-button keybinds use the legacy trigger for now.