File Details
keywheel-neoforge-1.1.0.jar
- R
- Jun 25, 2026
- 51.06 KB
- 138
- 1.21.1
- NeoForge
File Name
keywheel-neoforge-1.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Screw it, Too Many Keybinds (KeyWheel)
1.1.0 - Disable a keybind for the whole server
The headline: server admins can now switch a keybind off for everyone. Point it at the
pile of redundant quest and menu keybinds your modpack ships with (FTB Quests, Custom
NPCs, and friends), leave the one you actually want, and the rest simply stop existing.
THE NEW FEATURE: DISABLE KEYBIND (server-wide)
- Who: an operator who is also in creative mode. Nobody else sees the controls, so normal
players notice nothing new.
- How: hold the wheel key, left-click to enter edit mode, and a "Disable Keybind" button
appears on the right. It opens a searchable list of every keybind; click one to toggle it.
Red means disabled, green means active.
- What a disabled keybind does: nothing, for anyone. On every client it is unbound, removed
from the vanilla Controls screen, hidden from the wheel's keybind picker, and stripped off
any wheel slot a player had already placed it on. Re-enable it and it comes straight back;
leaving the server restores it too.
SERVER CONFIG AND COMMANDS
- The disabled list lives in config/keywheel-server.json, per server and editable by hand:
{ "disabled": [ "key.ftbquests.quests" ] }
- Commands for operators (permission level 2):
/keywheel list
/keywheel disable <keybind>
/keywheel enable <keybind>
/keywheel reload
- All three ways to edit it (the in-game manager, the commands, and editing the file then
running reload) push the change to every connected player instantly.
WHAT THIS MEANS FOR INSTALLS
- The mod is no longer client-only. For the server-wide disable to take effect, KeyWheel must
be installed on the server and on every client, which is the normal case for a modpack. On
a server without the mod, the feature is simply inert; the wheel still works as before.
EVERYTHING ELSE
- The wheel, pages, per-slot and per-page icons, custom names, dynamic slot counts, and
run-as-you-aim movement all work exactly as in 1.0.3. Your existing keywheel.json carries
over untouched.
Available for: NeoForge 1.21.1 and 1.21.8, and Forge 1.21.1, 1.20.1, 1.19.2, 1.18.2, and 1.16.5.