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SCC - Super Cool Calculator

A storage and autocrafting network with nothing to encode. Put a connector on the chests you already have, a calculator on the machines you already built, and ask the terminal for what you want.
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SCC 1.4.2 for MC 26.1.2 – Monitor walls, instant designs, Orbital mod ores & Raven infusion

File namescc-1.4.2.jar
Uploader
XxRonaldxXXxRonaldxX
Uploaded
Oct 13, 2026
Downloads
76
Size
10.0 MB
Mod Loaders
NeoForge
File ID
9154199
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:scc-super-cool-calculator-1696954:9154199"

Learn more about Curse Maven

What's new

SCC – Super Cool Calculator 1.4.2 for Minecraft 26.1.2

Minecraft 26.1.2 · NeoForge 26.1.2.75+

Update from 1.4.1 – just replace the jar. Nothing in your world is lost.

New

  • Fill module slots from the network – click an empty upgrade, module or card slot (Stellar Distributor, Star Quarry, Sky Harvester lens, Network Antenna upgrades, Just Gooey upgrade): the part comes from storage, or the order window opens; Ctrl+click orders right away. Slots with several parts show a small choice.
  • Gravity Lift without an SCC network – it now has its own small FE buffer: charge it with any FE cable or a Stellar Distributor with FE Module. Lifts on an SCC cable keep working as before; right-click with an empty hand shows its power.
  • Apothic Enchanting: infusion at the Enchanting Table of the Raven – a Processing Calculator in front of it runs infusion recipes from orders: it sets Eterna/Quanta/Arcana for each recipe, infuses like by hand (3 Lapis + liquid XP from the network) and puts your own values back.
  • Orbital Mining pulls the ores of its own dimension, mod ores included – the Star Quarry reads the world generation (e.g. Allthemodium in the Overworld, Vibranium in the Nether, Unobtainium in the End), each ore about as common as the world makes it. About 3× faster, same FE per item. (GitHub #142)
  • Monitor walls – Crafting and Calculator Monitors each show a different running job (sneak + right-click: pin to job 1–9). Monitors of one kind side by side join into one big screen up to 8×8 with one seamless frame around it (connected textures, all designs); its settings stay when you break or add blocks. (GitHub #145)
  • Designs switch instantly – picking a design under F7 no longer reloads resources: no loading screen, blocks, items and windows change at once. Painted blocks keep their design. The old “SCC Light Mode” pack is gone – F7 → Design does it.
  • Source looks like a liquid – the network's Source shows as a flowing purple tile (Ars Nouveau's own Source texture) instead of a Source Jar in the terminal grid and header, so it can't be mistaken for a real jar; the Storage Monitor's Source bar is purple. (GitHub #148)

Fixed

  • Gravity Lift: no more suffocation damage – riding through a lift (or arriving on one) could hurt you "in the wall". Rides are now damage-free and you always land on top; a lift with a carpet, slab or ceiling right above it now tells you it needs 2 free blocks instead of trapping you.
  • Redstone Emitter and Transfer Calculator: fluids from a list – click the empty field to pick any fluid (counted in mB), and the Emitter also takes fluids dragged from JEI; a filled container put into a Transfer Calculator filter keeps its contents. (GitHub #143, #144)
  • Stellar Pocket takes more tools – SCC's own tools (Network Tool, Wrench, Design Brush, Wireless Terminals, Wormhole Remote, Scanner …), the Mini Sun and anything with durability, a c:tools/* tag or a battery (Mining/Building Gadgets) now fit. Blocks, armor, food and containers still don't. (GitHub #149)
  • No more ghost tools in the wireless terminal – after opening a wireless terminal over an already open one, or when the antenna's chunk was reloaded, the window stopped getting updates: items you took out stayed in the grid with amount 1 ("In network: 0"). Fixed; a stale row is also refreshed as soon as you hover it. (GitHub #147)

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