SCC 1.5.3 – Stellar Exo 2, animated drill, tank refills & order fixes
Curse Maven Snippet
What's new
SCC – Super Cool Calculator 1.5.3
Minecraft 1.21.1 · NeoForge 21.1+
Update from 1.5.2 – just replace the jar. Nothing in your world is lost.
New
Own Curios slot for the Stellar Pocket: with Curios the pocket gets its own slot. In a charm slot that comes from a belt (Relics belts add charm slots) it could fall back into the inventory - together with the item next to it - whenever the belt item updated itself.
Stellar Pocket takes more tools: the Linking Tool and Configuration Tool of Functional Storage and the Stellar Bestiary of Calculated Mobs.
The Controller upgrades add-on blocks too: "Upgrade network" now also raises Growth, Simulation and Defense calculators (one block, tier in the block data) with the same upgrade stones as by hand.
Rush a Blue Giant with Neutronium: each Neutronium in the Stellar Cradle's matter slot makes a Blue Giant 30 minutes older - 6 trigger the supernova (and the pulsar after it) right away instead of after 3 hours. Only what is needed is used. Data-driven like the Sun Core (
fuelinscc_balance/star_class/blue_giant.json).Auto-feed modes for the Wireless Terminal (like the Feeding Upgrade of Sophisticated Backpacks): new button "Eat when" in the Keep in inventory window - Never waste food (as before), Eat immediately when hurt (eats as soon as health is missing, even if a little is wasted - a full bar heals fastest), Waste at most half a shank / 1 shank / 2 shanks. Below 3 shanks it always eats, as before.
Add-on blocks grouped by tier in the terminal: Growth, Simulation and Defense calculators (one item, tier in the block data) now show as one row like the Processing Calculator; the tier is picked in the order window.
Add-on API: own entries in the terminal bar (api.SccTerminal): add-ons can add a button to the SCC terminal that opens their own window over the terminal, with access to the stock and to ordering through the terminal's planner. Used by the new add-on SCC: Calculated Foundry (Tool Designer).
Add-on API: machines learn which recipe was delivered (api.SccMachines.Machine#sccStepPushed): right after a Processing Calculator has put a run into a machine, the machine is told the recipe. Machines that can run different recipes from the same inputs (the same amount of molten metal for an ingot, a handle or a binding) now always make exactly what was ordered.
New terminal icon "anvil" for add-ons.
Sky object brightness (GitHub #244): new setting in the SCC settings under Display - 100 %, 80 %, 60 %, 40 % or 20 %. Dims every layer of the five sky objects day and night; on/off stays as before.
Iron Furnaces factories use all their slots (GitHub #247): a Processing Calculator in front of an Iron Furnaces furnace with a Factory Augment now spreads the input evenly over all active factory slots (2, 4 or 6 depending on the furnace) and puts in at least one run per slot at a time - instead of one item after the other into the first slot. A higher multiplier on the calculator still fills them further.
Stellar Exo 2 - new look for the armor: slimmer power armor in layers instead of thick blocks. Each tier now has its own plate color (Titanium, Crimson, Ivory-Gold, Cobalt, Platinum, Obsidian) with trims and glowing lines. New helmet with a wide visor, stepped shoulder plates, gauntlets, knee guards and boots with heel thrusters. A spinning reactor ring in the chest (from Red Dwarf). Tier parts got more life: solar wings swing (Yellow Star), a corona halo turns behind the head (Blue Giant), pulsar beams circle the antennas and rings turn around arms and ankles (Neutron Star). Glowing seams run along the plates and light up at night (from Red Dwarf). Each tier has its own aura: embers rise from the Red Dwarf, sun sparks drift from the Yellow Star wings, sparks jump at the Blue Giant shield emitters, the Neutron Star glimmers violet, and the Singularity's black hole sucks particles in - on armor stands too. The back thrusters fire while sprinting, flying or gliding. New inventory icons in the same colors. The Star Brush design still colors the plates.
Stellar Drill 2 - animated: the housing has the tier color of the armor. Even at rest the drill lives: energy flows through new conduits from the star core to the chuck, the core pulses, the battery cells charge in a wave and the grooves on the head flicker. While mining the head spins up, the spiral grooves move with it (looks like real spinning) and a glowing ring on the chuck turns along. After letting go it spins out. Sparks, embers and rock chips fly from the block being mined. After about a second of drilling the head glows in the tier color and cools down afterwards. The drill no longer swings like a pickaxe while mining - it stays pointed forward so you see the spinning head. New drill sound that spins up and down with the head (own entry "Stellar Gear" in the SCC sound settings).
Constellation satellites - your own way: new display settings. Own constellation satellites: always, third person only (new default - in first person they no longer circle through your view) or never. Satellite orbit: Classic ring, Constellation (tilted orbit with glittering star lines between the satellites) or Halo (a crown above your head). Satellite size small/normal/large and light trails. Only the look changes - Star Bolts still start where they did.
Plasma Sickle (Stellar Blade, Blue Giant) ricochets: after a hit it jumps to the next enemy within 9 blocks (line of sight needed) with an arc of lightning - up to 5 hits, each bounce hits 15 % harder and sounds a tone higher. Stronger base damage (70 % -> 85 % of the blade), a little knockback, a bigger glowing sickle with afterimages, flame and spark trail, a burst on every hit and a ring of blue flames when it fades.
Jetpack, Scuba Tank and Canteen filled from the network (GitHub #237): Refill tanks on the Wireless Terminal and the Charging Module in a Stellar Distributor now also top up Mekanism chemicals (hydrogen for the Jetpack, oxygen for the Scuba Tank) besides fluids (paste for the Canteen) - in the inventory and Curios slots, every tank of an item. A tank with something in it gets more of the same; an empty one only if it takes exactly one kind, so an all-purpose tank stays empty and buckets are never filled.
Fixed
- Stellar Gear leaves Vengeance Spirits alone (EvilCraft): they cannot be killed with normal weapons - the Plasma Sickle, the satellites' Star Bolts, Sun Flash and the other gear abilities now skip them instead of wasting energy and drawing them onto the player. More entities can be added with the entity tag
scc:gear_ignored. - Orders waited on their own intermediate products: what an order made for itself (glass smelted for its own glass panes) went into the shared storage, where an older order that needed the same item could claim or take it. The younger order then showed "missing: 6x Glass" and did not reorder, because glass is part of its own plan. What an order builds for itself now stays reserved for it until it uses it - older orders keep their priority on everything else.
- Steps that were set aside waited for their result after coming back: when a stuck crafting step was set aside and later steps were pulled forward, the items its Calculation Crafter finished in the meantime were not credited to it. Back in turn, the step showed all runs done ("2/2"), saw no new items in storage (the pulled-forward steps had already used them) and waited until the output deadline ran out. It now keeps what it delivered and continues right away.
- No more "missing" under a step that has finished all its runs: the order window listed missing ingredients for a step that was only waiting for its last items.
- Destructor with Draconic / Just Dire Things tools (GitHub #248): tools that break the block themselves during the break event (area or vein mining) left the drops on the floor and showed "Not allowed here (protected)". The Destructor now catches everything that drops around the block while it breaks it and puts it into the network, and counts such a break as done.
- Orbital mining in the Nether brings Soulium Ore (Mystical Agriculture): it is not generated as its own vein but placed inside the Soulstone clusters (souliumOreChance, 5 % by default), so the scan never saw it. Such embedded ores are now counted with their share - about 3.7 % of the Nether pool at Singularity, roughly twice as common as Ancient Debris.
- Card/module picker tooltip no longer hidden: in the picker that opens on an empty card or module slot (Star Quarry and others), the card icons were drawn over the tooltip and the tooltip covered the neighbouring cards. It now sits below the picker, on top.
- Orders stuck on tools with extra data (GitHub #245): a Calculation Crafter waited forever for e.g. "Iron Sword" when the swords in storage carried extra data from another mod (they are stored as their own variant). It now takes a plain, unenchanted variant of the same item when the planned one is missing - enchanted items are still never used as ingredients.
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