
Storage and autocrafting with nothing to encode.

Let's Play: FTB Evolution 2 with SCC (German)

Storage wall, crafters, Star Forge, Sky Harvester and a Stellar Cradle on one slim cable, with panels sitting on it.

The machine fronts, animated as in the game.

The five sky objects at night: red dwarf, yellow star, blue giant, pulsar and black hole.

The six star tiers and their capacities.

The order window shows what comes out of storage, what gets crafted and what is missing, before you commit.

One searchable grid of everything in the network, with a toolbar on the side and JEI next to it.

Save a list once and order all of it with one click - with what is in stock, what gets crafted and what is missing.

The whole network as a star map: every block a star, tier as glow, problems marked.

Every machine window keeps its settings on a toolbar at the side, each with a tooltip that says what it does.

Generation against consumption over a whole day, and the order in which groups switch off on a shortage.

Panels looking out of a facade wall - and with the wrench in hand, the cable shows through.

A yellow star burning in the cradle, the Sky Harvester reaching for the sky, and the black hole overhead.

Fed with Dark Matter, a pulsar collapses into a black hole that eats overflow items for up to 40,000 FE/t.

A Sky Harvester in Photon Mode collects starlight instead of matter - power for the network without using any.

Power for every machine around it, without cables - the beams show which blocks it supplies, here AE2 blocks and an Imbuement Chamber.

Two gates on the same network - step in, pick a destination, pay in FE.