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SCC: Calculated Farming

SCC add-on: farms without fields - crops, trees and bees grow under a star-glass dome and harvest their real drops into SCC storage.

SCC: Calculated Farming

Farms without fields – crops, trees and bees, calculated under a star-glass dome.

Requires Super Cool Calculator (SCC) 1.5.0+ – this is an add-on and does nothing on its own.

A Growth Calculator keeps a little garden under a glowing star-glass dome and harvests it with the real drops of every plant in your pack.

Put in a seed and its soil, connect it to your SCC cable, and the harvest flows straight into your storage.

No fields to till. No farmers to build. No lag.

A Growth Calculator at work

HOW IT WORKS

  1. Plant – each plot of the Growth Calculator takes a plant (seed, sapling, mushroom, beehive, bee cage …) and the soil it needs. Both stay in the machine like tools.
  2. Grow – the plant grows visibly under the dome, stage by stage, with a harvest pulse, light sparks and bees flying to their flowers.
  3. Harvest – power and water come from the SCC network, the harvest goes into SCC storage – visible in every SCC terminal.

Crops, trees, flowers and bees under one dome

Every plant in your pack – automatically

There is no fixed plant list. When the server starts (and after every /reload), Calculated Farming scans every seed, sapling, mushroom, cactus, sugar cane, berry bush, flower, beehive and modded crop – and works out what it really drops.

Add a mod and its plants are there. No datapack, no config.

Nothing is placed in the world – no blocks, no neighbour updates, no random ticks. The harvest is calculated:

  • Crops roll the loot of the ripe block every harvest, just like breaking it; one seed is replanted.
  • Trees grow from the sapling's real tree template in a virtual world and are then harvested block by block: logs, leaf drops (saplings, sticks, apples) and ripe fruit.
  • Melons and pumpkins, column plants (sugar cane, cactus, bamboo, kelp, vines, chorus), flowers, mushrooms and lily pads, and bees (a beehive or bee nest with bees, with a flower as soil).

Trees grow from their real template and are harvested block by block

Bees fly to their flowers under the dome

Soils

Dirt is enough for crops – the calculator tills it itself.

Cactus wants sand, nether wart soul sand, fungi nylium, chorus end stone, cocoa a jungle log, lily pads and kelp a water bucket.

The scan asks every plant which soil it accepts, so modded soils work too. Packs can add their own with the item tags scc_farming:soil/<soil>.

TIERS & UPGRADES

The Growth Calculator climbs the same star tiers as SCC and is upgraded with the normal SCC tier upgrades:

  • Basic – 1 plot, 30 s per crop
  • Red Dwarf – 2 plots, 24 s, Fortune up to I
  • Yellow Star – 3 plots, 18 s, Fortune II, 2 parallel
  • Blue Giant – 4 plots, 12 s, Fortune III, 2 parallel
  • Neutron Star – 6 plots, 8 s, Fortune III, 3 parallel
  • Singularity – 8 plots, 4 s, Fortune IV, 4 parallel

All six star tiers of the Growth Calculator in a greenhouse

Growth Calculators in different tiers – idle and working

Upgrades – up to 4 each, forged in the SCC Star Forge:

  • Solar Flare Accelerator – each one cuts the growth time by 20 %
  • Harvest Moon Lens – +1 Fortune each (capped by the tier), more yield from trees and column plants
  • Twin Sun Splitter – one more parallel harvest per plot, capped by the tier

Fertilizer slot: bone meal (or Mystical Agriculture and Farmer's Delight fertilizers) speeds up every harvest. Glass bottles in it turn a beehive's honeycombs into honey bottles.

Upgrades and Growth Calculators as items

SCC NETWORK

  • Power and water from the network, fertilizer from storage, harvest into storage.
  • Click an empty soil, fertilizer or upgrade slot to fetch it from storage – or to open the SCC order window. Ctrl+click orders right away.
  • Autocrafting: every harvest item becomes a recipe the SCC planner understands – "Wheat via Growth Calculator". Put a Processing Calculator in front of a Growth Calculator in On order mode: every fertilizer it puts in is exactly one harvest.
  • No network? FE cables and pipes for water and items work too.

The Growth Calculator window – growth rings, tanks and live harvest feed

It looks like it belongs

The Growth Calculator wears SCC's Star Forge style: a steel pedestal with a planting bed of polished deepslate, a star-glass dome with a wandering sheen, a ring in the tier colour and a star of light on top. Idle it rests cool and calm, working it breathes green.

The window shows each plot as a tile with a growth ring in the tier colour – and when a plot stands still, the ring tells you why: energy, water, output full, waiting for an order, missing or wrong soil, tier too low.

Animated energy and water tanks, a live harvest feed and harvests per minute – in every SCC design (F7). 3D items, quiet sounds, a JEI category and its own chapter in the SCC guide.

When a plot stands still, the ring tells you why

COMPATIBILITY

Mystical Agriculture (and Mystical Agradditions) – every essence seed, with the original progression intact:

  • essence tier N needs a calculator of tier N-1 and its crux in the soil slot
  • higher tiers grow slower and cost more
  • accelerators only count as far as the calculator tier allows
  • secondary seeds, essence farmland and Fertilized Essence work like in the original

Mystical Agriculture essence seeds under the dome

Productive Bees – a bee cage with a bee produces that bee's combs, with the flower it needs as soil: a block, a block tag (a diamond block for the diamond bee), a fluid in a bucket or tank, or even an animal. The harvest is computed by Productive Bees itself, and the bee flies around its flower under the dome.

Productive Bees in a Growth Calculator

Productive Trees – fruit trees ripen their fruit in the crown and are picked with the mod's own fruit amount, then harvested. Pam's fruit trees work as well.

Productive Farming – seed traits work like on a real field:

  • growth speeds up the harvest by the mod's own formula
  • yield adds to every harvest
  • traits can rise each time the plant ripens
  • pollen or bees mutate plots by the mod's mutation recipes
  • harvested seeds carry the traits

Productive Farming traits in the plot tooltip

Farmer's Delight and other crop mods – plants that grow into another block (tomato vines, rice panicles), two-part plants and right-click harvests (mushroom colonies, fence fruit, trellis crops). Modded trees from Biomes We've Gone, Regions Unexplored and others are recognised.

Protected progression: special saplings (such as the Twilight Forest magic saplings) are excluded, and packs can exclude more with the item tag scc_farming:no_growth.

For pack makers

Everything is configurable in scc_farming-server.toml: tier tables, energy, water, upgrades, fertilizer, replanting, Mystical Agriculture rules, block lists and recipe export.

Commands: /scc_farming scan, /scc_farming list.

Languages: English, Brazilian Portuguese, Spanish, Russian, Chinese.


Requires Super Cool Calculator (SCC) 1.5.0+ · NeoForge · Minecraft 1.21.1 and 26.1.2

Made by XxRonaldxX

Like it? Support SCC on Patreon – supporters get the newest versions first.

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