This mod was made during the MMD SpookyJam 2018!
Scarecrows adds, as the name suggests, scarecrows. There are 3 tiers of scarecrows, each having 2 types. Every tier will scare monsters in an increasingly larger area given that monster can see the scarecrow (details below). Type 1 of each tier will only scare monsters, type 2 of each tier will additionally scare animals. Affected mobs are also unable to spawn in the area affected by a scarecrow. All scarecrow tiers work in every dimension, the tier name is merely based on the design.
When a mob is scared by a scarecrow, it will run away from the scarecrow, crying for help by making tons of noise. Except for creepers, because they're super quiet. Sometimes, if you lure them into the scarecrow's area, mobs will be too fixated on a player to notice the scarecrow, but they will eventually run away.
Scarecrows are built in a similar manner to iron or snow golems, placing a (carved) pumpkin last. Placing a Jack o' Lantern last will make the scarecrow glow. You'll also notice, that every scarecrow has arms (the sticky things on their side). Those arms are placed by rightclicking a block with a stick. Arms can only be placed on the side of a block. How exactly you build each type is shown in the images below.
To remove a scarecrow, break the block it's placed on. You'll get back all the blocks and items the scarecrow was made of.
1.13+ only: If you do not place the pumpkin last, rightclick it to build the scarecrow. Only Carved Pumpkins and Jack O' Lanterns work.
Tier 1 (Overworld):
Size: 2 blocks tall
Area: 10 blocks
Type 1 (Spoopy Scarecrow):
Blocks (from top to bottom): Pumpkin/Jack o' Lantern, Clay, Sticks on the sides.
Type 2 (Super Spoopy Scarecrow):
Blocks (from top to bottom): Pumpkin/Jack o' Lantern, Chiseled Stone Bricks, Sticks on the sides.
Note: This mod is balanced because it has clay in it.
Tier 2 (Nether):
Size: 3 blocks tall
Area: 25
Type 1 (Spooky Scarecrow):
Blocks (from top to bottom): Pumpkin/Jack o' Lantern, Netherrack, Sticks on the sides, Nether Brick Fence (Hey, you know this guy from the logo!)
Type 2 (Super Spooky Scarecrow):
Blocks (from top to bottom): Pumpkin/Jack o' Lantern, Quartz Pillar, Sticks on the sides, Nether Brick Fence
Note: The Spooky Scarecrow is pretty full of himself because he's featured in the logo.
Note: That's a Nether Brick Fence, no other fence works.
Tier 3 (End):
Size: 4 blocks tall
Area: 50
Type 1 (Scary Scarecrow):
Blocks (from top to bottom): Pumpkin/Jack o' Lantern, End Stone, Sticks on the sides, End Rod (facing down)´, End Rod (facing up)
Type 2 (Super Scary Scarecrow):
Blocks (from top to bottom): Pumpkin/Jack o' Lantern, Purpur Pillar, Sticks on the sides, End Rod (facing down)´, End Rod (facing up)
Note: The placing of the end rods matters.
Configuration:
This mod has a configuration file, in which you can define the ranges of each scarecrow type as well as whether it scares animals or not. The options are sorted into sections based on the scarecrow name, which you can find above each picture.
You are allowed to use this mod in any modpack.
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this is noice m8
This isn't available to craft for me. using forge-1.15.1-30.0.35. Doesn't show up at all when searching in creative or trying to craft in survival. Tried the mod on its own with a fresh clean minecraft install as well. No errors. Same thing is happening with the finder compass mod. All other mods work fine when tried. Any clue whats going on please or further info i can provide?
In reply to diggsrc:
There are no crafting recipes in this mod. You build the scarecrows in the world like shown on the pictures. Make sure to place the carved pumpkin/jack o' lantern last.
In reply to bl4ckscor3:
Nice one.. i did try building it out of blocks first but the sticks wouldn't join to it because it was in the middle of my field and the crops were in the way. Live and learn. Cheers
I assembled the scarecrow on v1.1.4.4, but it doesn't glow or scare mobs away.
Also, I would appreciate it if you could label the items in the picture with text or write a short detailed explanation of each assembly, sort of like a "Scarecrow For Dummies" thing, because not everyone has the items in the pictures memorized. I certainly don't recognize some of them. I've gone entire playthroughs without ever seeing clay, for instance.
In reply to AugoeidesGaming:
Added description of the blocks used.
seems like this mod can cause crashes. Getting "Ticking Entity" errors every 10 minutes or so that are caused by the Scarecrow affecting a Skeleton.
https://pastebin.com/Eek4BzZi
Would it be possible to make a scarecrow that looks like the targets at the Pillager Outposts (hay bale body, 1-block tall dark oak fence, possibly dark oak arms)?
In reply to AwesomeNinja886:
It would be possible, but it does not fit into my vision of the mod.
In reply to bl4ckscor3:
OK. I just thought it would be cool, and maybe a way to keep other mobs from spawning in the Outpost (so you exclusively fight Pillagers when you go there, and not zombies/creepers/etc). The scarecrows kind of look like the targets that sometimes generate there, that's why I thought of the idea.
I understand about it not fitting with how you envision the mod, and that's fine. It's your mod, you can do whatever you want with it. That's fine by my standards.
I'm not being sarcastic. I'm putting this because I realize how I worded my statement may seem that way. I can't think of a better way to word it right now.
Please a Fabric version, thanks. Good Mod.
In reply to BastionTastik:
No.
Fun mod if you are making traps and you want to spook mobs into them, but it's not really good at protecting the player from mobs at night if you are doing to midnight farming on survival. Even the highest tier scarecrow doesn't seem to cause mobs to run away fast enough , nor do mobs seem to want to run away far enough before they start running at the player again.
Cool concept though, I just wish the effects were stronger and lasted abit longer.
Would it be possible to make the "body and leg" blocks configurable (with mod and meta support)?
In reply to ElectroBot:
I was thinking to write an API for CraftTweaker so people can add their own scarecrows, haven't come around to doing that yet.
" Affected mobs are also unable to spawn in the area affected by a scarecrow."
This doesn't work. Monster is able to spawn. I'd tested on simple building with dark room.
MC 1.12.2
In reply to Forge_User_46071959:
Uploaded a fix, thanks for reporting.
In reply to bl4ckscor3:
Yes, spawn protection area its work.
But I found some other issue. Affect area is blocked by obstacles like walls, floor, etc. While if in case "scare area" this is obvious and right(mobs must see scarecrow first to get scared), but a "spawn protection" isn't fully usefull due to problems with protect area where the buildings(home, storehouse, greenhouse, etc.) are located.
I think that "spawn protection" area should percolate through solid blocks.
In reply to Forge_User_46071959:
The scarecrows should not serve as a general spawn protection. They're supposed to scare mobs away and not prevent them from spawning even if the mobs wouldn't see the scarecrow.
In reply to bl4ckscor3:
Well then... I think that I should use other mod for it.