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Savaru's Dungeonology

A Savaru roguelike dungeon system with level-gated entries, difficulty tiers, dungeon objectives, rule-card buffs, party runs, external dungeon integration, and Affixology-linked rewards.

File Details

savaru-dungeonology-0.1.1

  • R
  • May 22, 2026
  • 285.79 KB
  • 8
  • 1.21.1
  • Fabric

File Name

savaru-dungeonology-0.1.1.jar

Supported Versions

  • 1.21.1

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Fabric

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以下是更新後的英文公告版:


Savaru Dungeonology 0.1.1 Update

Major Dungeon Improvements

This update expands Dungeonology with new mission-style dungeons, better dungeon flow, improved party support, and several important fixes for custom dungeon spawning and completion behavior.

New Dungeon Missions

Shadow Coffin

A boss-focused dungeon set inside a dark circular arena.

  • Objective: defeat the boss.
  • No regular enemy waves are generated before the boss.
  • Boss strength scales strongly with difficulty.
  • Arena size has been expanded for better combat space.
  • Unwanted pre-boss enemies are now cleared properly.

Alchemical Furnace

A survival dungeon set inside a large furnace chamber.

  • Objective: survive until the timer ends.
  • Enemy waves now use a dedicated furnace spawning system.
  • Enemies spawn from the furnace center instead of random outdoor or roof positions.
  • Boss difficulty spawns a periodic boss every 60 seconds.
  • A new periodic boss will not spawn while the previous one is still alive.
  • Furnace room height has been increased.

Party & HUD Updates

  • Party HUD level display now syncs with Worldology and Growthology.
  • Dungeon party data is shown more consistently during active runs.
  • Result screens better support party performance stats.

Reward Updates

  • Hard difficulty now has a 5% chance to grant a Growthology skill point.
  • Boss difficulty now has a 10% chance to grant a Growthology skill point.
  • Added reward messages for Growthology skill point gains.

Fixes

  • Fixed Alchemical Furnace waves not spawning.
  • Fixed Alchemical Furnace periodic boss not spawning.
  • Fixed dungeon wave timing using mismatched tick sources.
  • Fixed Shadow Coffin spawning unwanted small enemies.
  • Fixed several dungeon completion edge cases.
  • Improved custom dungeon spawn safety.
  • Improved compatibility with DungeonZ, Minecells, and external dungeon flows.
  • Filtered unstable Minecells boss entities from custom boss pools.