promotional bannermobile promotional banner

Saturation Plus

Increase Minecraft's saturation limit past 20

File Details

saturation_plus-1.2.0-neoforge-1.20.2.jar

  • R
  • Jan 30, 2026
  • 32.64 KB
  • 36
  • 1.20.4+2
  • NeoForge

File Name

saturation_plus-1.2.0-neoforge-1.20.2.jar

Supported Versions

  • 1.20.4
  • 1.20.3
  • 1.20.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:saturation-plus-959951:7552770"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Patch Notes - Version 1.2 (For Minecraft NeoForge 1.20.2-1.20.4)

- The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
    - Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
        - For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    - This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.

- Added three customizable game rules:
    - alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    - maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    - saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
        - Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
        - Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.

 

- Additional optimizations!