File Details
saturation_plus-1.3.0-1.19.jar
- R
- Apr 3, 2026
- 36.50 KB
- 75
- 1.19.4+4
- Fabric
File Name
saturation_plus-1.3.0-1.19.jar
Supported Versions
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
Curse Maven Snippet
Saturation Plus - Patch Notes (1.3.0)
- The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
- Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
- For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
- This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.
- Added three customizable game rules:
- alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
- maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
- saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
- Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
- Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.
- Saturation and exhaustion stats now appear as visuals beside the hunger meter.
- Saturation is displayed in yellow text and is updated constantly through server packets.
- Exhaustion is displayed in gray text as a percentage that is dependent on the world's maxExhaustion game rule.
- Both displays are disabled if the mod is not detected on the server (this mod must be installed on both client and server).
- Concerning the AppleSkin mod (used for displaying saturation and exhaustion), the following issues were noted:
- The saturation display projection when holding food does not take into account the extra saturation gained from overflowed hunger.
- If maxSaturation is set below 20, the projection mechanic can still display beyond the set limit.
- If alwaysEat is set to true, the projection does not appear when holding any food that would otherwise be uneatable if alwaysEat was false.
- The exhaustion display is always relative to the vanilla limit of 4.0, and does not scale for larger or smaller maxExhaustion values
- AppleSkin can still be used for the food projection mechanic, but the visual stats provided by SaturationPlus may be preferable if both mods are installed.
- Many internal optimizations (mostly concerning how saturation display from commands is formatted).

