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Saturation Plus

Increase Minecraft's saturation limit past 20

File Details

saturation_plus-1.2.0-forge-1.21.11.jar

  • R
  • Feb 16, 2026
  • 34.35 KB
  • 1.0K
  • 1.21.11
  • Forge

File Name

saturation_plus-1.2.0-forge-1.21.11.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Forge

implementation "curse.maven:saturation-plus-959951:7635866"
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Patch Notes - Version 1.2 (For Minecraft Forge 1.21.11)

- The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
    - Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
        - For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    - This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.

- Added three customizable game rules:
    - alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    - maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    - saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
        - Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
        - Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.

 

- Additional optimizations!