This library contains:
- Minecraft-related constants, including colors and their codes
- custom user interface components (button, switch-button, label, text field, selection button, radio button, scroll list, custom GuiContainer, slotless GUI, custom Containers)
- useful functions (rendering, reflection, item handler helpers)
- useful classes (custom Arraylist implementation, default block, tile entity and item handler implementations)
I use it in several mods of mine.
1.12 Satako version has a client-side command "shader". It can be used for activating any vanilla or modded shader. Usage:
/shader load <shader path> - activates the specified shader (there are Tab completions for vanilla ones);
/shader unload - deactivates current shader.
1.16.4 version adds a command "summon2", which is is similar to "summon", but lets you specify entity's namespace and path separately.
1.16.5 version adds commands "fill2" and "give2", which have the same feature as "summon2", but for blocks and items.
My Discord server, where you can get support on any of my mods, or request to join my team - https://discord.gg/MYxxMfctWx
Can this be updated to 1.19.3
In reply to AajayDaJam:
Why does 1.12.2-2.26 have a model folder that overrides vanilla Minecraft items/blocks without a config to turn them off? Noticed this with Pumpkins not having a face
In reply to thegamecreator13:
I added them for my personal preference. And I can't do anything about it because I lost the code for 1.12 version. One must delete these models himself in the archive if he doesn't want them.
I wish most of your lib dependents gets to 1.16.4
In reply to Alexiy_Orlov:
but i need it for scp lockdown :/
WHY IS THERE NO DOWNLOAD
there is no link to download the 1.12.2
Satako library download please help thank you :(
1.12-2.9 claims it wants a version of forge between "126.96.36.1995" and "14.23.2", and will not start.
This was with forge version "188.8.131.5213"
Didn't see a place to put this as an issue report, so doing it here. Sorry, and thankyou for your time :D.
In reply to Teeto_Kaziim:
In reply to Alexiy:
In reply to WenXin2: