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Create Fly: Samp Coasters

Roller Coasters are here, and they're fun.

SampCoasters

Roller coasters for Create Fly are here, made for 26.1.2!

Visuals

Added the ability to use Shaders, should be compatible with any shaders on Iris only.

Along with a camera that follows the track inspired by Smooth Coasters, it really enhances the feel of the game when you're riding.

An immersive drop from a large height showcasing a camera following the track and a screen zoom with lines to imitate the feel of velocity with shaders applied

Building track

Place Track Anchorpoints, connect them with Coaster Track, and you get smooth curved track between them. Chain lifts work like they did in the original. Put a cart on it and go.

Stations

The Station Controller handles your loading area. Carts pull in, stop, and wait until it's time to go, then the station launches them out itself. You don't need a booster after it.

You can send carts out on a redstone signal, a timer, or whichever happens first, and set how hard they launch.

It works with Create's Redstone Link too. Give it a dispatch frequency and you can send trains from a button across the park, and it puts out its own signal while a cart is sitting in the station so you can create a queue for it if you're creative enough!

A cart waiting at a station before being shortly dispatched A station controller shown alongside a redstone link, showcasing the comparability with them both

Powered track

  • Track Booster forces carts go a set speed and adds sparks. A cart passing over a booster applied to a track causing sparks and smoke visuals coming off of the cart while launching it rapidly

  • Track Brake slows carts down (with sparks if its going fast) A cart depends rapidly then slows down on a track brake

  • Launch Coil launches from a standstill (like if youre holding before a drop)

  • Track Sensor gives off redstone while a cart is on it, and has its own Redstone Link frequency that you can configure. A cart passing by a sensor activating a magenta redstone lamp

  • Glide Wax amplifies all momentum and stops the carts from losing any type of friction, causing a massive increase in speed with the side effect of making brakes fail. A cart spinning on a loop without losing momentum due to the wax applied to the track

  • Track Reverser sends the cart back the other way, good if you want to do trickery.

  • Splash Drive will cause the cart to splash and spray water particles based on its speed on impact (tracks can be water logged but will cause a reduction in speed unless a Splash Drive is applied to said tracks) A cart descending down a drop into water causing it to splash then immediately accelerating vertically

  • Bobsled Banker banks carts into turns, making the camera about 45% stronger. may cause nausea.

Balloons

You can dye balloons! Right-click one with dye to change it. You may also add multiple balloons to a singular cart now, They'll lift up carts, blocks, and can be popped with a bow! Multicolored balloons, in the order Lime, Magenta, and Light Blue shown alongside the same colors showcased as neon blocks

Rivets

Rivets let you place blocks at any angle in 15° steps, or off the grid, they're now hidden by default and there's a keybind to toggle it's visibility.

Requirements

Notice

This mod is an UNOFFICIAL fork of Create Coasters: Simulated ported to the latest version, it has been rebuilt entirely to improve performance and solve a ton of bugs in the original. everything has been entirely rewritten and the only thing that remains from the original are the models for Balloons, the top part of Carts, and Rivets. with the exception of tracks having to be remodeled.

The Create Fly: Samp Coasters Team

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I'm trying :p

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