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Create Fly: Samp Coasters

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sampcoasters-1.0.5+mc26.2.jar

File namesampcoasters-1.0.5+mc26.2.jar
Uploader
SampulSampul
Uploaded
Oct 17, 2026
Downloads
126
Size
11.0 MB
Mod Loaders
Fabric
File ID
9223891
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:samp-coasters-1709614:9223891"

Learn more about Curse Maven

What's new

SampCoasters 1.0.5

Minecraft 26.1.2 & 26.2 / Fabric

Coaster Seats · Wood & Stone Track · Settings Screen · Schematics

(and a thank you)

 

Plus a big pile of fixes in this update! :D

This is the 26.2 version. If you're looking for the 26.1.2 version, please go back to the Files section. :)

Requirements: This version adds support for Create Fly 6.0.9-2.

Thank You

400 Downloads! (almost 500)
I just want to say thank you so much. I know I say it each update, but I simply cannot explain how happy the support makes me. I cannot wait to continue making this mod perfect for everyone, so that everyone can keep having the best experience possible. :)

Coaster Seats

Two new seats for your carts with restraints!

Seat Made from
Lap Bar Seat Any Create seat in the middle, iron sheets on each side, and an iron bar at the top!
Harness Seat Any Create seat in the middle, iron sheets on each side, an iron bar at the top, and leather on the sides of the iron bar!

 

Both can hang upside down too and have a stronger screen pull on all movement!

Restraints

  • When the coaster starts moving, every restraint clicks down and locks and prevents you from sneaking out!
  • Once the coaster sits at a station for a second, the restraints lift with a hiss sound. Or if it comes to a stop for 5 seconds (a little longer if on a brake depending on how strong you have it set up).
  • A new half-second delay to stations is added to allow the seats to lock (only if you're using ours, any other won't add a delay since there's no lock to, well, lock).
  • While seated, you can right-click your seat to pull the restraint down or push it up yourself. Sneak + right-click with an empty hand works from outside too.

Extras

  • Right-click a seat with dye to recolor it. Seats will keep their color when broken and drop with it.
  • They now have their own Seats section in the creative tab with an animated banner, ponder scenes, JEI and RRV info pages, recipe book unlocks, and a new secret advancement to find c:

New settings

Setting Default Explanatory
seatRestraintsLock on Riders can't get out while the coaster is moving (and locked, mainly usefull to test your rides while building without having to wait extra to be let out of the seats)
seatStallReleaseSeconds 5 How long a stopped coaster waits outside a station before restraints let go.

Wood & Stone Track

Right-click a track curve with planks (any of the 12 woods) or with stone, smooth stone, stone bricks, deepslate tiles, polished blackstone, quartz, iron, gold or copper blocks to rebuild it out of that material! The block isn't used up or placed.

Click with What happens
A material The ties and center beam turn into it
The same material again The side rails turn into it too
A different material Swaps straight over, no axe needed
Dye Still works on top and tints whatever material is there
An axe Peels it back one step at a time: the rails, then the ties and beam, then the dye

Settings Screen

A new SampCoasters button on the title screen and pause menu opens all the mod's settings, grouped into Track, Powered Track, Seats and Physics. Hover any setting to see what it does. No more editing config/sampcoasters.properties by hand! (but you still can if you want to)

  • You no longer need to restart your world/server after changing config settings.
  • On servers, operators can change the server's settings from this little screen instead and it'll update for everyone else connected too.

Schematics

Schematics are supported! You can now properly SAVE a build with the Schematic and Quill, then paste it (or build it with a Schematicannon).

Anything extra such as chain lifts, modifiers, dye and materials all transfer over too!

Note: Carts and anything built on them aren't saved in schematics, so place those after pasting!

Track Modifiers

Sounds & Snow

  • Every modifier's settings now have a Sounds switch, so you can silence one section without touching the others. (useful if you don't like the sounds of the boost, launch, etc)
  • The Splash Drive and Bobsled Banker have a Snow switch for snow spray with snowy particles and a crunchy powder snow sound instead of water!
  • Sounds are planned to be replaced eventually with better versions just like the last sound update but it's not the biggest priority

Splash Drive

  • Splash's are a lot bigger now, and now also spray up in front while you're riding so you actually see a splash from your seat.

Bobsled Banker

  • The strength slider is now stronger and changes how far carts lean, up to 35 degrees.
  • Everything on the cart now leans properly and have their physics properly adjusted when using more than one modifier with a bobsled.
  • Enhanced the feel of drops and hills, with your view sinking and floating based on the strength of the slider too.
  • Fixed overly aggressive jolting when not needed.
  • Carts that go backwards suddenly now have their position properly rendered instead of being outdated.
  • Carts no longer sway aggressively while on a brake and bobsled modifier at the same time.
  • Bobsled should also now be smoother thanks to improved thread handling and a change in how it applies to clients with lower and higher fps, making it look great in all conditions! (yay for everyone)

Fixes

Saving & loading

  • Carts and builds vanishing randomly after a restart is fixed! The game wasn't logging which build slots were taken, so a new cart could steal a saved cart's slot before it loaded. This was mainly a multiplayer bug on servers being out of sync, but it had a chance to happen when you had multiple carts update all at once.
  • Each dimension (including modded ones) now has its own folder and section to keep all builds separate, so a Nether coaster can't overwrite an Overworld one by accident.

Carts & seats

  • Breaking a seat you're sitting in no longer launches you up to your worlds build limit. (this was kinda funny)
  • Blocks and seats left behind when a cart breaks or loses its wheels now fall instead of floating.
  • Physics are slightly more efficient when being calculated on a world/server with multiple large rides.
  • Holding attack while breaking a block on a cart no longer breaks the cart under it! (I know this was a pain to deal with, well no more accidentally breaking your cart!)

Modifiers

  • Station Controller and Track Sensor frequency slots now actually hold (and take) the item given instead of using a ghost slot, which would end up cause a little bit of lag.
  • Outline colors now match their items: the Track Sensor is lime green now and no longer blends in with a Station Controller, the Launch Coil is copper , and the Bobsled Banker is icy blue again after a bug in the last update made it lose its color and appear white. This update also applies to ponders too.

Visuals & performance

  • With shaders on, the track is only drawn when it's in view and within render distance, which makes a big difference if you have a large ride or just multiple small ones scattered around.
  • Lowered the constant wind puffs while riding, now they only show above 14 blocks/second instead of always. There are way fewer of them, and they pass by your sides instead of your face so they won't end up cluttering your screen a ton anymore.
  • Wrench drag handles on anchor points now show underwater.
  • The freeze detector no longer mistakes heavy track drawing on huge builds for a frozen game.

Under the Hood

  • Bumped Create Fly for 26.2 upto:26.2-6.0.9-2.
  • Improved logging on carts incase of bugs or crashes to help narrow things down.
  • More performance improvements in general to improve TPS & FPS under certain conditions

Credits

The restraint release hiss is based on recordings by Karst van Galen Last (AuraSpecs) for OpenRCT2's OpenSoundEffects, used under CC BY 4.0 and edited for SampCoasters.

Please report any bugs in the comments, thank you! :D

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