Sable & Flowing Fluids Compat

Fixes fluid physics between Sable and Flowing Fluids: fluid that flows off a physics object stops being tracked as part of the object and becomes ordinary world fluid, and ordinary fluid landing on top of an physics object becomes part of it.
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Sable & Flowing Fluids Compat v1.0.1

File namesable_flowing_fluids_compat-1.0.1.jar
Uploaded
Jul 28, 2026
Downloads
20
Size
56.4 KB
Mod Loaders
NeoForge
File ID
8525544
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-flowing-fluids-compat-1627243:8525544"

Learn more about Curse Maven

What's new

## 1.0.1

All fixes to the inbound (absorption) direction:

- Absorption now only ever happens through a genuinely open path to the
  exterior - a sealed hold, a closed container, or a hull with a solid
  roof never absorbs fluid, even fully submerged, since there's no actual
  opening for water to get in through.
- Surface-level absorption is distinguished from an object
  merely floating in or on ambient water (an ocean or lake) by checking
  how deep the fluid actually goes, not just whether there's open air
  above it - so a normal floating boat no longer treats the sea it's
  sitting in as rain and fills itself indefinitely.
- While submerged, absorption is further limited to spaces actually
  walled in on all sides - an open platform or a single exposed block has
  nothing to hold water in once underwater and is correctly left dry,
  rather than cycling fluid in and back out every tick.
- A room now fills up multiple layers deep as it absorbs, rather than
  getting stuck after a single layer with incoming fluid left nowhere to
  go.
- Water rising inside a walled space while submerged is capped at the
  actual height of the walls, so it doesn't keep rising past them
  indistinguishably from the open ocean above; this cap doesn't apply to
  normal surface filling, which still overflows naturally if there's more
  of it than the walls can hold.
- Added `attach.maxAmbientWaterDepth` and
  `attach.maxContainmentSearchDistance` config options for the above.

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