Sable & Flowing Fluids Compat 1.0.0
Curse Maven Snippet
What's new
# Changelog
## 1.0.0
Initial release.
- **Outbound**: fluid that flows off the edge of a Sable physics object stops
being tracked as part of it and becomes ordinary, disconnected world fluid,
instead of falling forever inside the object's private plot space and
eventually destabilizing its physics.
- **Inbound**: ordinary world fluid landing on top of a physics object (rain
pooling on a deck, a waterfall spilling onto a ship) is absorbed into the
object, moving and rotating with it from then on.
- Both directions respect the object's current orientation: a capsized or
heavily tilted object won't absorb the water it's sitting in, and fluid
that's no longer supported once the object rotates correctly falls back
out - while fluid genuinely sealed inside a hold stays exactly where it is
regardless of orientation.
- Fully configurable (scan/rescan intervals, safety caps, max tilt angle) -
see the config table in `README.md`.
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