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Runic Races

Runic Races is a fantasy-focused Origins add-on for Minecraft 1.20.1 that adds 24 distinct races across 6 families, each with unique abilities, drawbacks, and playstyle-defining traits. It's a medieval fantasy set designed for the Runecraft modpack.
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Runic Races 1.7.0 (Forge 1.20.1)

File namerunic_races-1.7.0.jar
Uploader
OtectusOtectus
Uploaded
Sep 18, 2026
Downloads
82
Size
1.1 MB
Mod Loaders
Forge
File ID
8914586
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:runic-races-1516142:8914586")

Learn more about Curse Maven

What's new

[1.7.0] — September 9, 2026

Added

  • Added 17 new races, bringing the total to 54 races across seven families.
  • New races include Colossan, Auroran, Grove Elf, Tide Elf, Astral Elf, Mountain One, Moss One, Crystal One, Bovine, Saurian, Chelon, Zephyr, Nightborn, Returned, Wailer, Scaleheir, and Wyvernkin.
  • Added many new racial abilities, including charges, wards, healing, feeding, recall mechanics, defensive forms, crowd control, and new winged playstyles.
  • Added new datapack tags and options for extending racial interactions with biomes, terrain, food, targets, and damage types.

Improved

  • Cooldowns and racial state now persist more reliably across death, reconnecting, and race changes.
  • Improved damage-based effects such as lifesteal, venom, wards, retaliation, and healing.
  • Improved Pehkui size handling, Curios slot changes, stamina bonuses, and Ars Nouveau mana calculations.
  • Improved safety around pets, allies, PvP control, and ability targeting.

Fixed

  • Fixed several existing racial powers using unsupported conditions.
  • Fixed repeated key presses triggering certain abilities multiple times.
  • Fixed several edge cases involving casting, size changes, Curios equipment, and combat effects.

Important

  • Multiplayer clients and servers must both update to 1.7.0.