rot_and_mold-fabric-1.21.1-0.7.1.jar
Curse Maven Snippet
What's new
0.7.1
New in this version:
- Food keeps five times longer. It still goes off in the order it does in reality (fish and meat first, then bread, roots and apples last), but at a fifth of the real speed, so a day's food can be gathered and carried home: raw meat keeps 5-7 days at 20 °C (about half an hour of play), bread a month, apples and potatoes 2-3 months. Cold, cellars and ice houses slow it as before. Leather and paper still mold at their real pace.
- Spoiled food no longer vanishes. It stays as spoiled food that remembers what it was ("Spoiled Bread", "Spoiled Beef"); vanilla foods show their own moldy look. A spoiled stew or meal stays in its bowl, a spoiled drink in its bottle.
- Spoiled food can be eaten, for half its nourishment, but it makes you badly ill most of the time (85%): strong hunger for 3 minutes, nausea, cramps, and weakness for 5 minutes. A spoiled egg is just a rotten egg, not food.
- Food that is going off now makes you properly ill too: 2 minutes of hunger, nausea and 3 minutes of weakness, instead of a short bout.
- Meat and fish no longer turn into rotten flesh; with Farmer's Delight, a tomato that goes off becomes its rotten tomato.
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