rot_and_mold-neoforge-1.21.1-0.2.0.jar
Curse Maven Snippet
What's new
0.2.0 (Alpha)
New in this version
-More wood shapes: wood blocks (bark on all sides) and stripped wood, fences, fence gates, doors and trapdoors now weather and rot in all nine woods.
- A fence post rots where it stands in the ground.
- A rotten trapdoor gives way when stood on.
- A door rots as one piece, both halves together.
- Pine tar and charring work on every shape: slabs, stairs, fences, gates, doors and trapdoors.
-Carpets** mold like wool. They wash clean in a water cauldron.
-Farm produce:
-Hay bales and dried kelp blocks mold when wet, then rot away.
-Pumpkins and melons rot from their own water even when dry: a pumpkin keeps 2-3 months, a melon 2-4 weeks, a carved pumpkin 1-2 weeks. The cold slows it. Rotten fruit leaves its seeds.
-Bookshelves in damp places mold. Moldy books give an enchanting table no power.
-Moss: cobblestone and stone bricks (blocks, stairs, slabs, walls) kept damp turn mossy over the years. A brush scrubs the moss off.
Note: pumpkins, melons and hay bales generated in the world (villages, wild pumpkin patches) now rot too.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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