rifttechnology-1.0.8.jar
Curse Maven Snippet
What's new
New Feature/items
Food tiers
- Foods are split into Tier 1-4
- Adds 15 new meals: 10 Tier 3 and 5 Tier 4
- Each tier gives different buffs, buff duration, and buff level
- Worker satiety per food piece (without Fasting): Tier 1 about 2 min 49 s, Tier 2 about 5 min 38 s, Tier 3 about 11 min 15 s, Tier 4 about 22 min 30 s
- Higher tiers keep a worker fed longer before the next food piece is needed
Remote Storage Interface
- Adds a linkable worker backpack for Farmers, Lumberjacks, Herders, and Butchers
- Connects permanently per worker profession to the owner's Access Terminal network
- Sends harvest directly to network storage and refills work supplies without nearby storage
- Food restock still prefers a feeding trough first, then the storage network
- Stops work while the Access Terminal is offline
Slimeball from squashed cockroaches
- Craft 1 Slimeball from 3 Squashed Cockroaches and a Cockroach Smasher
- Consumes 1 durability on the Cockroach Smasher
Worker follow stasis
- A worker that is following you now leaves the world with you for its own safety
- Inventory, equipment, and settings are kept and the worker returns next to you when you log back in
- Aimed mainly at multiplayer, where the world keeps running while you are offline
Changes
Worker food restock
- Food restock now follows source priority: feeding trough first, then any other storage (chest, storage module, or storage network)
Worker chest storage
- Linked chest storage now uses a config whitelist and blacklist
- Defaults allow "#c:chests" and "#c:barrels", and blacklist "minecraft:ender_chest"
- Functional Storage drawers and the feeding trough stay on their own paths and are ignored if listed in those config entries
- Removed item-frame chest routing. Workers no longer sort items into chests by item-frame labels
Worker leveling (farm professions)
- Farmer, Lumberjack, Herder, and Butcher leveling was reworked to the same style as Runner and Warrior
Slops and garden meals
- Slops craft is now squashed cockroach + any seed + any sapling (yields 3)
- Cooked garden meal buffs last 2 minutes 30 seconds
Herder management
- Wool shearing is always automatic
- The management toggle is milking only (Animal milking)
Cockroach behavior
- Cockroaches no longer seek out or destroy crops
Phantom insomnia tweak
- "preventPhantomInsomniaSpawns" now replaces insomnia spawns with full-moon midnight groups
- Spawns outdoors at Y 64+ with sky access
- Group size: Easy 1-3, Normal 3-5, Hard 5-8. Respawn after 30 s if the group is slain
Farmer planting path
- Plants and tills in row order (snake) from the nearest field corner instead of nearest-spot jumps
- Plant and till reach increased from 5 to 8
- Plants up to 5 in-reach spots per tick before moving
Fixes
Farmer and lumberjack harvest behavior
- Fixed workers depositing after every small harvest batch instead of continuing work
Worker follow teleport
- Following workers now teleport with the owner on same-dimension teleports
- Owned worker list and teleport work again when the worker chunk is unloaded
Lumberjack scan range
- Fixed lumberjack sometimes freezing on chopping when no trees were visible nearby
- Tree scan is limited to the work chunk, 32 blocks above and 4 below the worker
Worker performance
- Optimized Worker performance
Worker harvest storage messages
- Missing harvest storage no longer mentions Storage Module in chat or GUI status
- Worker GUI shows linked chest coordinates when no storage module is present
- Missing storage line reads as no harvest storage in the work chunk
Worker linked storage unload
- Linked chest or storage module is kept while its chunk is unloaded
- Workers wait for the storage chunk to load instead of clearing the link and reporting missing storage
Worker show-chunk overlay
- Show chunk now draws the worker work-chunk bounds in the world
Herder honey bottles
- Herder only withdraws or crafts glass bottles while Honey Bottle harvest mode is active
Warrior patrol fluids
- Fixed Warrior patrol waypoints targeting water or lava surfaces
- Patrol now only picks dry solid stand positions
- Workers no longer path through water or lava
Warrior patrol
- Fixed patrol warriors getting stuck outside the patrol chunk after combat instead of returning home
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

