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Rift Technology

A technology and automation mod where villagers become specialized workers. Build energy networks, storage, defenses and advanced equipment, explore new creatures and biomes.
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rifttechnology-1.0.8.jar

File namerifttechnology-1.0.8.jar
Uploader
BeardBearBeardBear
Uploaded
Sep 12, 2026
Downloads
13
Size
29.3 MB
Mod Loaders
NeoForge
File ID
8862676
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rift-technology-1656916:8862676"

Learn more about Curse Maven

What's new

New Feature/items

Food tiers

  • Foods are split into Tier 1-4
  • Adds 15 new meals: 10 Tier 3 and 5 Tier 4
  • Each tier gives different buffs, buff duration, and buff level
  • Worker satiety per food piece (without Fasting): Tier 1 about 2 min 49 s, Tier 2 about 5 min 38 s, Tier 3 about 11 min 15 s, Tier 4 about 22 min 30 s
  • Higher tiers keep a worker fed longer before the next food piece is needed

Remote Storage Interface

  • Adds a linkable worker backpack for Farmers, Lumberjacks, Herders, and Butchers
  • Connects permanently per worker profession to the owner's Access Terminal network
  • Sends harvest directly to network storage and refills work supplies without nearby storage
  • Food restock still prefers a feeding trough first, then the storage network
  • Stops work while the Access Terminal is offline

Slimeball from squashed cockroaches

  • Craft 1 Slimeball from 3 Squashed Cockroaches and a Cockroach Smasher
  • Consumes 1 durability on the Cockroach Smasher

Worker follow stasis

  • A worker that is following you now leaves the world with you for its own safety
  • Inventory, equipment, and settings are kept and the worker returns next to you when you log back in
  • Aimed mainly at multiplayer, where the world keeps running while you are offline

Changes

Worker food restock

  • Food restock now follows source priority: feeding trough first, then any other storage (chest, storage module, or storage network)

Worker chest storage

  • Linked chest storage now uses a config whitelist and blacklist
  • Defaults allow "#c:chests" and "#c:barrels", and blacklist "minecraft:ender_chest"
  • Functional Storage drawers and the feeding trough stay on their own paths and are ignored if listed in those config entries
  • Removed item-frame chest routing. Workers no longer sort items into chests by item-frame labels

Worker leveling (farm professions)

  • Farmer, Lumberjack, Herder, and Butcher leveling was reworked to the same style as Runner and Warrior

Slops and garden meals

  • Slops craft is now squashed cockroach + any seed + any sapling (yields 3)
  • Cooked garden meal buffs last 2 minutes 30 seconds

Herder management

  • Wool shearing is always automatic
  • The management toggle is milking only (Animal milking)

Cockroach behavior

  • Cockroaches no longer seek out or destroy crops

Phantom insomnia tweak

  • "preventPhantomInsomniaSpawns" now replaces insomnia spawns with full-moon midnight groups
  • Spawns outdoors at Y 64+ with sky access
  • Group size: Easy 1-3, Normal 3-5, Hard 5-8. Respawn after 30 s if the group is slain

Farmer planting path

  • Plants and tills in row order (snake) from the nearest field corner instead of nearest-spot jumps
  • Plant and till reach increased from 5 to 8
  • Plants up to 5 in-reach spots per tick before moving

Fixes

Farmer and lumberjack harvest behavior

  • Fixed workers depositing after every small harvest batch instead of continuing work

Worker follow teleport

  • Following workers now teleport with the owner on same-dimension teleports
  • Owned worker list and teleport work again when the worker chunk is unloaded

Lumberjack scan range

  • Fixed lumberjack sometimes freezing on chopping when no trees were visible nearby
  • Tree scan is limited to the work chunk, 32 blocks above and 4 below the worker

Worker performance

  • Optimized Worker performance

Worker harvest storage messages

  • Missing harvest storage no longer mentions Storage Module in chat or GUI status
  • Worker GUI shows linked chest coordinates when no storage module is present
  • Missing storage line reads as no harvest storage in the work chunk

Worker linked storage unload

  • Linked chest or storage module is kept while its chunk is unloaded
  • Workers wait for the storage chunk to load instead of clearing the link and reporting missing storage

Worker show-chunk overlay

  • Show chunk now draws the worker work-chunk bounds in the world

Herder honey bottles

  • Herder only withdraws or crafts glass bottles while Honey Bottle harvest mode is active

Warrior patrol fluids

  • Fixed Warrior patrol waypoints targeting water or lava surfaces
  • Patrol now only picks dry solid stand positions
  • Workers no longer path through water or lava

Warrior patrol

  • Fixed patrol warriors getting stuck outside the patrol chunk after combat instead of returning home

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