Revamped Shipwrecks (Mod)

Shipwreck structures redesigned with jigsaw degradation stages, hundreds of unique combinations!

File Details

Revamped Shipwrecks - 1.1.0

  • R
  • Dec 26, 2024
  • 6.61 MB
  • 530.4K
  • 1.21.11+23
  • Forge + 3

File Name

Revamped Shipwrecks 1.1.0.jar

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation "curse.maven:revamped-shipwrecks-mod-1099021:6025489"

Fabric

modImplementation "curse.maven:revamped-shipwrecks-mod-1099021:6025489"

Quilt

modImplementation "curse.maven:revamped-shipwrecks-mod-1099021:6025489"

NeoForge

implementation "curse.maven:revamped-shipwrecks-mod-1099021:6025489"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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**Additions:** - Added two new orientations: Upward and Downward vertical wrecks - Sea shipwrecks now have a chance to generate their missing pieces disconnected from the main wreck, some containing their respective loot chest - New debris pieces can generate around sea shipwrecks depending on their degradation stage - Added new segment with partially in-tact sails, crow's nest, and stripped mast... nearly [Unwrecked!](https://www.curseforge.com/minecraft/mc-mods/unwrecked-ships-forge) - Changed vanilla #shipwrecks tag to include Revamped wrecks **Changes:** - Added processors that remove fences and trapdoors when spawned underground - Some segments can call upon specific other segments if they look good together, some of them can only generate under these conditions - Most shipwrecks are now exclusively generated from the midsection segment, with exceptions **Fixes:** - Redesigned the generation system to make shipwrecks always visible from above ground, including upside-down wrecks that do not spawn on beaches in vanilla - Shipwreck orientation & length randomization has been balanced, previously orientations would generate determined by how many unique segments they had (due to using only one pool containing all starting pieces)