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Retold

A total-conversion NeoForge mod reimagining Minecraft survival as an alternative evolution of the 1.0 era.
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File nameretold-0.2.1.jar
Uploader
xefensorxefensor
Uploaded
Jul 20, 2026
Downloads
4
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8468240
Type
A
Alpha
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:retold-1615287:8468240"

Learn more about Curse Maven

What's new

Patch release focused on reliability, automated coverage, and the ocean-monument guardian crash fix.

Player-Facing

  • Updated packaged mod metadata to use Retold branding, the current generated version, and working project and issue-tracker links.
  • Fixed territory suspicion carrying process-wide save and decay timing between worlds; reputation now belongs to the current saved world.
  • Fixed a crash when a non-player mob, such as a drowned, damaged a guardian at an ocean monument.

Technical

  • Added separate MIT code and protected creative-asset licenses, including permission to redistribute the complete, unmodified Retold JAR in modpacks.
  • Added structured bug and suggestion forms, a pull-request template, and monthly Gradle and GitHub Actions dependency checks.
  • Added SHA-256 checksum assets to the release workflow.
  • Updated the Gradle wrapper, ModDev, JUnit, and GitHub Actions dependencies used by builds and releases.
  • Moved territory reputation into versioned Minecraft SavedData with safe one-time migration and retained backups for legacy JSON data.
  • Updated NeoForge metadata to report the split code/asset license and routed Aender cleanup and recipe inspection failures through structured logging.
  • Added deterministic GameTests for Aender portal shapes, coordinate scaling, counterpart creation, stability serialization, and volatile-chunk regeneration policy.
  • Added deterministic Gale Core GameTests for activation, damage aggro, phase changes, disengagement, serialization, and duplicate-spawn repair.
  • Fixed AI sight-cache cleanup detaching the current observer's fresh result and forcing avoidable repeat raycasts.
  • Added a regression GameTest verifying that guardian defense assist safely ignores non-player attackers.

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