requiem-2.0.0-alpha.11.jar
Curse Maven Snippet
What's new
Version 2.0.0:
Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.
Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.
Changes in Alpha 11
- Removed hardcore death free ticket
- Removed polished tachylite blocks
- Added the ability for horses and goats to do charged jumps
- Added the ability for goats to do ram attacks
- Tweaked tachylite textures
- Fixed origins compatibility causing unwanted remnant state resets
- Fixed a dedicated server crash
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Now requires Fabric API >0.39
- This fixes a crash when dying or possessing a mob
Changes in Alpha 10
- Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
- Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
- Added the
soul_capture_blacklisttag to prevent capturing some mobs' souls - Added a texture for shattered soul vessels
- Added an empty tag for mobs that carry a hotbar but not a whole inventory
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Undead mobs now have improved night vision - although not as good as dissociated souls
- Undead mobs also use the Haema vampire vision shader when the latter is available
- Baby zombies and piglins can now respectively ride chickens and striders
- Made the Mortician functional (still WIP) [Thanks Sekoia!]
- Updated Romanian translation [Thanks AwsAlex!]
- Removed some useless obelisk structure tags
- Removed crying obsidian from valid obelisk core blocks
- Increased natural player soul offense stat from 10 to 15
- Attrition now reduces soul offense
- Increased ichor vessels' effect duration to 10mn
- Tweaked the ichor vessel's use time and animation
- Tweaked the soul capture particle effects
- Ichor vessels and obelisks no longer give potion particles
- Added compatibility with BackSlot
- Made mounts also transfer in creative mode when possesion stops
- Soulless endermen no longer teleport you around when you try possessing them without emancipation
- Possession now ends when a player gets into spectator mode
- Made dolphins flop on land
- Optimized textures [Thanks RDKRACZ!]
- Optimized and fixed a couple bugs with obelisk detection
- Fixed empty vessels not being able to capture souls at all
- Fixed attrition not increasing on host death
- Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
- Fixed axolotls going way too fast on land
Pandemonium
- Fixed the wandering spirit origin hopefully
- Moved the mortician to base requiem
Changes in Alpha 9
- Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
- Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob
Pandemonium
- Couple mortician fixes and tweaks - still no functionality there
Changes in Alpha 8
- Updated Satin - should fix the architectury crashes for real
Changes in Alpha 7
- Added little custom soul particles for obelisks
- Made Cool Kid Blending work on obelisk souls without canvas
- Tweaked the reclamation ichor vessel's texture
- Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
- Fixed shell creation issues with Origins
- Fixed datapack errors caused by dialogue loading
- Fixed leads getting attached to your soul rather than to your host during possession
- Fixed possessed phantoms looking the wrong way
- Updated Automatone - should fix height-related crashes
- Updated Satin - should fix Iris crashes
Changes in Alpha 6
- Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
- Fixed obelisks not refreshing their effects when toggling runestones
- Tweaked obelisk soul movement a bit
Changes in Alpha 5
-
Added the base Tachylite Runestone
- It can be imbued by an ichor vessel to create the other runestones
- Added cool glowing models for the activated runestones
- Made soul entities glow with canvas
- Improved the creative soul vessel's texture
- Made some of the souls pulled out by the obelisks actual entities
- Added some sound effects to the obelisks
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Simplified the obelisk structure
- you now only need tachylite edges around a runestone core, no stairs or slabs required
- Updated Bumblezone compatibility
- Added subtitles for the sounds
- Added loot tables for all the blocks
- Converted all shaders to OpenGL 3.0
- Fixed missing automatone dependency
The "Cry of the Obelisks" update
Updated to MC 1.17
Additions - Added more Soul Status Effects: - Added the Emancipation status effect, letting you freely leave your current body - Added the Penance status effect, preventing you from leaving your current body - Added the Reclamation status effect, letting you cure attrition over time - Added Tachylite blocks: - Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite - Added Tachylite Runestone for all soulbound status effects - Added obelisk rifts, a new way to travel between obelisks as a dissociated soul - Added Tachylite Obelisks, a new player-made structure - Added Soul Vessel items: - Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content - Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time - Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions - When used on a Tachylite Runestone, they imbue it with their respective effect - Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium - Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession - Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive) - Added Souls, small environmental entities that are spawned when you release one from a Vessel - yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls. - Added player shells, static bodies of soulless players (previously available in Pandemonium) - Contrary to previous pandemonium versions, they are now tracked across dimensions - Undead mobs now have improved night vision - although not as good as dissociated souls
Changes
- Some datapack things have changed
- Dialogues are now in the requiem:requiem/dialogues directory
- Requiem doesn't save you anymore in Hardcore - you will need to get the new stuff first to be able to leave your puny body
- Possessed pillagers can now ride ravagers
- Possessed horses can now do charged jumps
- The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
- The texture for Humanity enchantment books has been slightly tweaked, because why not
- Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
- This tag includes villagers, foxes and cats by default
- Possession now ends when a player gets into spectator mode
- Updated Romanian translation [Thanks AwsAlex!]
- Optimized textures [Thanks RDKRACZ!]
Mod Interaction - Updated Origins compatibility - Updated Golems Galore compatibility - Updated Mod Menu metadata - Updated The Bumblezone compatibility - Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine ! - Added compatibility with BackSlot - Belt and back slots' availability are linked to the ability to carry armor - Undead mobs now use the Haema vampire vision shader when the latter is available - Fixed shell creation issues with Origins - Fixed crash with Iris
Removals - Removed the Opus Daemonium and its derivatives - Moved the Wandering Spirit alternative remnant type to Pandemonium
Fixes - Fixed possessed mobs sleeping standing up - Fixed leads getting attached to your soul rather than to your host during possession - Fixed possessed phantoms looking the wrong way - Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled - Fixed dolphins not going flop flop outside water
Pandemonium
Additions - Added the Wandering Spirit alternative remnant type previously available in Requiem - Added the Mortician, a new wandering merchant found in the warped forests of the nether
Changes - The "possess all mobs" config option is now off by default
see full changelog here
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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