rep_ae2_bridge-3.2.0.1.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Replication AE2 Bridge 3.2.0.1.0
Dependencies:
- Requires: Applied Energistics 2
- Requires: Replication
- Requires: Titanium
- Requires: Iskandert's Library 1.14.0.0.0+
- Requires: Another Config Manager 1.0.0.0.0+
- Optional, NeoForge 1.21.1 only: MEGA Cells (mega matter housing + 1M–256M matter cells). Not available on 26.1.2.
Ships for NeoForge 26.1.2 and NeoForge 1.21.1 (same feature set; MEGA Cells only on 1.21.1).
important:
- Removed AE2 multi–Replication-network merge (the experimental “p2p / sync” that linked several Replication networks through the same AE2 grid). It broke AE2 autocrafting (jobs never started). Each bridge stays on its own Replication network again.
Features:
- Matter Foundry stores an
ownerPlayer(place or first open) and gates recipes through LibraryRecipeBlockBridge. With no stage providers registered → unrestricted (current packs). When a provider is present and there is no owner → fail-closed. - Matter Foundry keeps a
RecipeHoldercache and re-checks / invalidates when stage gating changes so blocked recipes stop mid-selection correctly.
Bug Fixes:
- Matter Assembler: no longer drains matter before the item can be delivered; failed insert no longer voids / re-drains matter.
- Replication Unit (batch and single): matter is only consumed when the crafted item is actually inserted; partial / failed delivery no longer loses matter.
drainMatterForAe2Internal: drain is atomic — if one matter type fails, already-taken types are restored.- Cable AE2–Replication Bridge
restoreCraftMatterToNetwork: fixed partial physical fill + failedpushPatternmatter dupe. - Matter Foundry
consumeInputs: verifies remaining items before finishing a craft (no craft if inputs were removed mid-run). - Quieter / safer unload: removed dead
MatterIoGuardpath; bridge unload no longer spams error-level logs on normal world stop. - 1.21.1 only:
receiveItemFromReplicatorno longer clears matching items already in the bridge output buffer (aligned with 26.1.2). - 1.21.1 only: fixed incorrect Replication Unit crafting recipe.
Performance:
- Large matter / AE2 setups: less TPS waste from dual-network sync and storage scans.
- Assign throttle (
% 5) on block and cable bridge. - Coalesced
requestUpdate, batched counters, worker cache, one chamber drain per tick (prior mitigations kept). getAvailableStacks:localHoldersonce per listing (not per matter type).getAe2MatterAmount: one AE2 inventory scan per game tick per host (block + cable), reused for free-space queries.
Notes:
- Worlds that relied on the removed multi-network merge must use separate AE2–Replication bridges / networks as intended; that sync path will not return.
- Foundry stage gating is wired for Library 1.14+
RecipeBlockBridgeproviders; no stage mod ships in this emergency release (e.g. Another Stages is not out yet). Without a provider, Foundry behaviour is unchanged.
This mod has no additional files

