Description
Replication AE2 Bridge
Bridges Applied Energistics 2 and Replication: matter in AE2 terminals, crafting/automation across both networks, and dedicated machines for high-throughput matter crafting.
Core bridge
- AE2–Replication Bridge (block): connects an AE2 grid to a Replication matter network.
- Shows Replication matter amounts in AE2 terminals (dedicated matter view).
- Lets AE2 request / craft with Replication matter.
- Automates Disintegrators with processing patterns.
- Dedicated disintegrator pattern encoding mode (still encoded as processing; simpler UX).
- Feeds energy from AE2 into the Replication network.
- Multiple Replication networks can be linked through the same AE2 network via bridges.
- Cable AE2–Replication Bridge: flat cable-mounted part with the same bridge GUI (energy feed + priority).
Matter storage (AE2)
- Matter Cells: store Replication matter inside AE2 (1k–256k + creative).
- Optional MEGA Cells: mega matter housing and 1M–256M matter cells when MEGA Cells is installed.
Matter Assembler
- Fast replicator-style machine, upgradeable with Acceleration Cards (Molecular Assembler–style UX).
- Crafts using Fluixing Replica Alloy + Replica Processor progression.
Matter Foundry
Vibration Chamber–style machine that crafts items from:
- Up to 5 item inputs
- Replication matter
- Energy (AE2 grid and/or FE buffer — AE online is not required)
Matter feed is dual-path:
- Auto-pull from the Replication network into a local X/Y buffer (X = currently buffered, Y = recipe requirement; X may be
0or greater than Y) - And/or push via AE2 Export Bus / Pattern Provider
Also includes Acceleration Cards, AUTO_EXPORT, priority, sided item insert, dump-matter control, particles while active, and JEI / EMI / REI recipe categories.
Recipes use type rep_ae2_bridge:matter_foundry with iska_lib recipe bundles.
Matter Assembling Chamber
Configurable multiblock (3×3×3 to 7×7×7):
- Shell: chamber frames + AE2 quartz / vibrant glass
- Interior: replication units (idle / running / anomaly overlays + fill shader)
- When formed, units join the AE2 grid
Materials & progression
- Fluixing Replica Alloy
- Replica Processor
- Matter Infused Crystal
I'm not the author, but if you're looking for the Refined Storage 2 version, here it is!








