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Replication AE2 Bridge

Adds a system for integrating AE2 and Replication
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rep_ae2_bridge-3.2.0.1.0-neoforge-26.1.2.jar

File namerep_ae2_bridge-3.2.0.1.0-neoforge-26.1.2.jar
Uploader
UnfamilyUnfamily
Uploaded
Nov 7, 2026
Downloads
41
Size
520.1 KB
Mod Loaders
NeoForge
File ID
9496126
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:replication-ae2-bridge-1264781:9496126"

Learn more about Curse Maven

What's new

Replication AE2 Bridge 3.2.0.1.0

Dependencies:

  • Requires: Applied Energistics 2
  • Requires: Replication
  • Requires: Titanium
  • Requires: Iskandert's Library 1.14.0.0.0+
  • Requires: Another Config Manager 1.0.0.0.0+
  • Optional, NeoForge 1.21.1 only: MEGA Cells (mega matter housing + 1M–256M matter cells). Not available on 26.1.2.

Ships for NeoForge 26.1.2 and NeoForge 1.21.1 (same feature set; MEGA Cells only on 1.21.1).

important:

  • Removed AE2 multi–Replication-network merge (the experimental “p2p / sync” that linked several Replication networks through the same AE2 grid). It broke AE2 autocrafting (jobs never started). Each bridge stays on its own Replication network again.

Features:

  • Matter Foundry stores an ownerPlayer (place or first open) and gates recipes through Library RecipeBlockBridge. With no stage providers registered → unrestricted (current packs). When a provider is present and there is no owner → fail-closed.
  • Matter Foundry keeps a RecipeHolder cache and re-checks / invalidates when stage gating changes so blocked recipes stop mid-selection correctly.

Bug Fixes:

  • Matter Assembler: no longer drains matter before the item can be delivered; failed insert no longer voids / re-drains matter.
  • Replication Unit (batch and single): matter is only consumed when the crafted item is actually inserted; partial / failed delivery no longer loses matter.
  • drainMatterForAe2Internal: drain is atomic — if one matter type fails, already-taken types are restored.
  • Cable AE2–Replication Bridge restoreCraftMatterToNetwork: fixed partial physical fill + failed pushPattern matter dupe.
  • Matter Foundry consumeInputs: verifies remaining items before finishing a craft (no craft if inputs were removed mid-run).
  • Quieter / safer unload: removed dead MatterIoGuard path; bridge unload no longer spams error-level logs on normal world stop.
  • 1.21.1 only: receiveItemFromReplicator no longer clears matching items already in the bridge output buffer (aligned with 26.1.2).
  • 1.21.1 only: fixed incorrect Replication Unit crafting recipe.

Performance:

  • Large matter / AE2 setups: less TPS waste from dual-network sync and storage scans.
  • Assign throttle (% 5) on block and cable bridge.
  • Coalesced requestUpdate, batched counters, worker cache, one chamber drain per tick (prior mitigations kept).
  • getAvailableStacks: localHolders once per listing (not per matter type).
  • getAe2MatterAmount: one AE2 inventory scan per game tick per host (block + cable), reused for free-space queries.

Notes:

  • Worlds that relied on the removed multi-network merge must use separate AE2–Replication bridges / networks as intended; that sync path will not return.
  • Foundry stage gating is wired for Library 1.14+ RecipeBlockBridge providers; no stage mod ships in this emergency release (e.g. Another Stages is not out yet). Without a provider, Foundry behaviour is unchanged.

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