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Replication AE2 Bridge

Adds a system for integrating AE2 and Replication
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rep_ae2_bridge-3.2.0.0.1-neoforge-26.1.2.jar

File namerep_ae2_bridge-3.2.0.0.1-neoforge-26.1.2.jar
Uploader
UnfamilyUnfamily
Uploaded
Nov 1, 2026
Downloads
11
Size
502.0 KB
Mod Loaders
NeoForge
File ID
9400776
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:replication-ae2-bridge-1264781:9400776"

Learn more about Curse Maven

What's new

Replication AE2 Bridge 3.2.0.0.1

Dependencies:

  • Requires: Applied Energistics 2
  • Requires: Replication
  • Requires: Titanium
  • Requires: Iskandert's Library 1.13.0.0.0+
  • Requires: Another Config Manager 1.0.0.0.0+
  • Optional: MEGA Cells (mega matter housing + 1M–256M matter cells)
  • Mega Cells: Not Aviable In 26.1.2, is outdated.

From 3.2.0.0.1

  • Fixed world-unload hang with Cable AE2–Replication Bridge still attached to Titanium/Replication (emergency disconnect on server stop, unload guards on tick/register, no pipe neighborChanged during save).
  • Matter Foundry AE fallback now uses AE2 PowerUnit conversion (same as Bridge / Cable Bridge); removed matterFoundryFePerAe and renumbered foundry config keys (001_matterFoundryFeCapacity, 002_matterFoundryLogging).

From 3.2.0.0.0

  • Cable AE2–Replication Bridge: flat cable-mounted part with the same bridge GUI as the block (energy feed + priority).
  • Fluixing Replica Alloy Block: placeable block form of the alloy.
  • It is now possible to use the AE2 network to connect various replication networks via bridges.
  • Standalone GuideME guide (rep_ae2_bridge:guide) with creative-tab item; no longer extends the AE2 guidebook.
  • Restored Matter Foundry + transfer for JEI / EMI / REI (Foundry GUI and Pattern Encoding Terminal).
  • Fixed Foundry matter GUI X/Y overlay, tooltips, and stale Y sync; matter slots stay hidden when no valid recipe is matched.
  • Foundry / chamber config categories; irregular item pulse timing; recipe viewers matter amounts not clamped to 64.
  • Fixed matter cell textures / housing layering for empty and filled cells.

From 3.1.0.0.0:

  • Fluixing Replica Alloy: intermediate ingot with irregular overlay animation (stand / normal / occasional reverse fast). Tag #c:ingots/fluixing_replica_alloy.
  • Replica Processor: AE2-style processor with a vertical sprite sheet (irregular pulse; rare third frame).
  • Matter Infused Crystal: Foundry product with slow pulse animation and a rare anomaly frame.
  • Matter Foundry: Vibration Chamber–style machine.
    • Up to 5 item inputs + Replication matter + energy.
    • Dual power: AE2 grid and/or FE buffer (AE online not required).
    • Dual matter feed: Replication network buffer and/or AE2 Export Bus / Pattern Provider.
    • AE2 upgrades (Acceleration Cards), AUTO_EXPORT, priority, hoppers/sided item insert.
    • Green flame + smoke while active; continuous runs restart the next craft in the same tick (no idle flicker / no sticky linger).
    • Dump-matter GUI voids the local buffer.
    • Recipe type rep_ae2_bridge:matter_foundry with iska_lib recipe bundles.
    • Optional JEI / EMI / REI for Foundry categories.
  • Matter Assembling Chamber: multiblock (config size 3×3×3–7×7×7).
    • Shell: chamber frames + AE2 quartz / vibrant glass faces.
    • Interior: replication units with idle / running / anomaly overlays and matter-shader fill inside units.
    • When formed, units join the AE2 grid.
  • Matter Assembler updated to Fluixing Replica Alloy + Replica Processor.
  • GuideME pages EN/IT for Foundry and Assembling Chamber, including a 5×5×5 chamber structure scene.
  • MEGA Cells (when installed): mega_matter_cell_housing and matter storage cells 1M–256M using MEGA cell components.

From 3.0.0.0.0:

  • Bridge management system overhauled.
  • Matter Cells: store Replication matter inside AE2 (1k–256k + creative).
  • Matter Assembler: fast replicator upgradeable with Acceleration Cards (Molecular Assembler–style).
  • AE2–Replication Bridge transmits energy from AE2 into the Replication network.
  • Disintegrator pattern encoding type (still encoded as processing; simpler UX).

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