rep_ae2_bridge-3.2.0.0.1-neoforge-26.1.2.jar
Curse Maven Snippet
What's new
Replication AE2 Bridge 3.2.0.0.1
Dependencies:
- Requires: Applied Energistics 2
- Requires: Replication
- Requires: Titanium
- Requires: Iskandert's Library 1.13.0.0.0+
- Requires: Another Config Manager 1.0.0.0.0+
Optional: MEGA Cells (mega matter housing + 1M–256M matter cells)- Mega Cells: Not Aviable In 26.1.2, is outdated.
From 3.2.0.0.1
- Fixed world-unload hang with Cable AE2–Replication Bridge still attached to Titanium/Replication (emergency disconnect on server stop, unload guards on tick/register, no pipe
neighborChangedduring save). - Matter Foundry AE fallback now uses AE2
PowerUnitconversion (same as Bridge / Cable Bridge); removedmatterFoundryFePerAeand renumbered foundry config keys (001_matterFoundryFeCapacity,002_matterFoundryLogging).
From 3.2.0.0.0
- Cable AE2–Replication Bridge: flat cable-mounted part with the same bridge GUI as the block (energy feed + priority).
- Fluixing Replica Alloy Block: placeable block form of the alloy.
- It is now possible to use the AE2 network to connect various replication networks via bridges.
- Standalone GuideME guide (
rep_ae2_bridge:guide) with creative-tab item; no longer extends the AE2 guidebook. - Restored Matter Foundry + transfer for JEI / EMI / REI (Foundry GUI and Pattern Encoding Terminal).
- Fixed Foundry matter GUI X/Y overlay, tooltips, and stale Y sync; matter slots stay hidden when no valid recipe is matched.
- Foundry / chamber config categories; irregular item pulse timing; recipe viewers matter amounts not clamped to 64.
- Fixed matter cell textures / housing layering for empty and filled cells.
From 3.1.0.0.0:
- Fluixing Replica Alloy: intermediate ingot with irregular overlay animation (
stand/normal/ occasional reversefast). Tag#c:ingots/fluixing_replica_alloy. - Replica Processor: AE2-style processor with a vertical sprite sheet (irregular pulse; rare third frame).
- Matter Infused Crystal: Foundry product with slow pulse animation and a rare anomaly frame.
- Matter Foundry: Vibration Chamber–style machine.
- Up to 5 item inputs + Replication matter + energy.
- Dual power: AE2 grid and/or FE buffer (AE online not required).
- Dual matter feed: Replication network buffer and/or AE2 Export Bus / Pattern Provider.
- AE2 upgrades (Acceleration Cards), AUTO_EXPORT, priority, hoppers/sided item insert.
- Green flame + smoke while active; continuous runs restart the next craft in the same tick (no idle flicker / no sticky linger).
- Dump-matter GUI voids the local buffer.
- Recipe type
rep_ae2_bridge:matter_foundrywith iska_lib recipe bundles. - Optional JEI / EMI / REI for Foundry categories.
- Matter Assembling Chamber: multiblock (config size 3×3×3–7×7×7).
- Shell: chamber frames + AE2 quartz / vibrant glass faces.
- Interior: replication units with idle / running / anomaly overlays and matter-shader fill inside units.
- When formed, units join the AE2 grid.
- Matter Assembler updated to Fluixing Replica Alloy + Replica Processor.
- GuideME pages EN/IT for Foundry and Assembling Chamber, including a 5×5×5 chamber structure scene.
- MEGA Cells (when installed):
mega_matter_cell_housingand matter storage cells 1M–256M using MEGA cell components.
From 3.0.0.0.0:
- Bridge management system overhauled.
- Matter Cells: store Replication matter inside AE2 (1k–256k + creative).
- Matter Assembler: fast replicator upgradeable with Acceleration Cards (Molecular Assembler–style).
- AE2–Replication Bridge transmits energy from AE2 into the Replication network.
- Disintegrator pattern encoding type (still encoded as processing; simpler UX).
This mod has no additional files

