rep_ae2_bridge-3.1.0.0.0-neoforge-26.1.2.jar
Curse Maven Snippet
What's new
Replication AE2 Bridge 3.1.0.0.0
Dependencies:
- Requires: Applied Energistics 2
- Requires: Replication
- Requires: Titanium
- Requires: Iskandert's Library 1.13.0.0.0+
- Requires: Another Config Manager 1.0.0.0.0+
Ships for NeoForge 26.1.2.
Backport: NeoForge 1.21.1 and 1.20.1 are under evaluation — not included in this release. Support for those lines will be decided after the 26.1.2 3.1 pack is settled.
Features:
- Fluixing Replica Alloy (
fluixing_replica_alloy): new intermediate ingot with irregular overlay animation (stand/normal/ occasional reversefast). Tag#c:ingots/fluixing_replica_alloy. - Replica Processor: AE2-style processor with a vertical sprite sheet (irregular pulse between frames; rare third frame).
- Matter Infused Crystal: Foundry product with slow pulse animation and a rare anomaly frame.
- Matter Foundry: new Vibration Chamber–style machine.
- Crafts item outputs from up to 5 item inputs + Replication matter + energy.
- Dual power: AE2 grid and/or FE buffer (AE online not required).
- Dual matter feed: pull from Replication network into a local X/Y buffer, and/or push via AE2 Export Bus / Pattern Provider.
- AE2 upgrades (Acceleration Cards), AUTO_EXPORT (Inscriber-style dump of finished items), priority, hoppers/sided item insert into input slots.
- Green flame + smoke particles on the front face while active (iska_utils
white_flamesprite, tinted); continuous runs restart the next craft in the same tick so the machine does not flicker off between jobs. - Dump-matter GUI control voids the local buffer (not returned to the network).
- Recipe type
rep_ae2_bridge:matter_foundrywith iska_lib recipe bundles. - JEI / EMI / REI categories on 26.1.2 (optional viewers).
- Matter Assembling Chamber: multiblock (config size 3×3×3–7×7×7).
- Shell: connecting chamber frames (column beams rotate on X/Y/Z; corners stay base) + AE2 quartz / vibrant glass faces.
- Interior: replication units with idle / running / anomaly overlays; Replication-style fill shader only in the inner unit cube (running green, idle purple, anomaly orange).
- When formed, units join the AE2 grid; unformed units drop the node.
- Matter Assembler updated to Fluixing Replica Alloy + Replica Processor.
- GuideME pages EN/IT for Foundry and Assembling Chamber (index linked), including a 5×5×5 chamber structure scene.
Tweaks:
- Foundry config category (
matter_foundry): energy per tick, FE↔AE ratio, FE buffer capacity, optional logging. - Chamber config: size limits, anomaly visuals, logging under existing logging/dev style toggles.
- Matter Foundry continuous crafts: same-tick restart keeps
activeonly while a job is actually running (no sticky linger when idle). - Irregular item pulse: orange/fast overlays and processor frames appear less often and use reverse frame order where applicable.
- Housing / alloy overlay assets renamed by color role for clearer mapping.
- Recipe viewers: Foundry layout alignment; matter amount display no longer clamped to 64 in JEI/EMI/REI.
Bug Fixes:
- Fixed matter cell textures.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

